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Hi , my thoughts:
1-How do I decide what resolution I should use. A running track goes all around the interior (60ftx100ft). Is there a rule of thumb that helps to determine what resolution I would use to make sure it is accurate?
there is no rule , higher size better resolution . too , higher render times . you can use automatic size , on rtt dialog , and prove diferent values . Use complete maps on pieces that hasnt got texture details , and lightmaps on objects that has texture details .
2- I understand that after baking I can get rid of the lighting. I get a black image if I turn out lights even though the shadows have baked correctly. How do I illuminate the scene with bake din lighting?
you must turnoff lights , and use directx material to see complete and light maps together in max . you can go high with enviroment color
value
3-Do I have to bake each materal?
“must” be one material unique for each object , then you can attach all the objects that use the same material
4-Do I have to “unwrap uvw modifier” each item?
the rtt make an automatic unwrapp of each object for mapping the bake by default , if you want to use your own by hand unwrapp ,
must say this on rtt dialog
5- If I bake each texture with final gather, soft shadows, reflection and refraction included, can I render with these turned off to render faster?
i think that mental ray dont bake properly , go for vray or radiosity or standard illumination
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