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Image stretching problem
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  • Location: new delhi
  • Total Posts: 17
  • Joined: 2006-10-06 08:48:11

HI Guys

I have situation here where i have a long image to be textured onto a plane .The image is 5 ft wide & 1 ft tall .However my plane is just 2.5 ft wide & 1 ft tall ,So the problem i am encountering is what ever i do the image on plane looks squashed in width.Kindly help i dont even have the Psd for this this image its just jpg .

Thanks i advance

charan



Replies: 1
/userdata/avatar/avatar_51065.jpg

You can change the plane to the same proportions as the image, if that isn’t an option, add a UVW map and alter the mapping size to the correct aspect for the image or use the Bitmap Fit option under alighnment.

Author: Samab

Replied: 22 October 2009 04:17 AM  
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  • Location: new delhi
  • Total Posts: 17
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HI

Thanks for the suggestion ,the another problem is i cannot change the size of the plane .

charan



Replies: 0
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  • Location: Dayton, Ohio, USA
  • Total Posts: 2105
  • Joined: 2007-08-04 05:14:14

Well you really can, but the project may not allow you to do so due to the constraints of the project. Or, is the Plane not a Plane primitive object, but rather an Editable Mesh or Editable Poly that is planar? In that case you can either Scale on Selection Center at vertex sub-object level, or apply an XForm modifier and Scale its Gizmo.

If you have image editing software, you can simply crop the image to the correct proportions.

Following up on what has already been said…

You need to know the aspect ratio - Height vs. Width - of the image. In this case 1:5.
Apply a UVW Mapping modifier to your Plane object. Set the Modifier to Planar. Uncheck Real-World Map Size (Parameters rollout) if checked. Set the Length to 1’ and the Width to 5’.

(Bitmap images have no “size” in inches and feet until they are applied to an object, real or virtual. They do have a pixel dimension size.)



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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  • Location: new delhi
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Hi Tim

Thanks for the reply ,however this didnot work ,I think the better would be if you see the real scenerio file attched with this .

Regards

Charan



Replies: 0
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  • Location: Dayton, Ohio, USA
  • Total Posts: 2105
  • Joined: 2007-08-04 05:14:14

No file attached.

Do this:
1. Click on Browse
2. Browse to the location and click Open.
3. Click on Submit.

For additional attachments, click on Add Attachment, then do 1 and 2 above, followed by 3.

After adding any attachments, DO NOT click on Preview. All attachments may be lost.

Max scene files must be Zipped to be accepted.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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  • Location: new delhi
  • Total Posts: 17
  • Joined: 2006-10-06 08:48:11

HI Tim it seems there is some problem with my account i am not ble to attach anything alon ,soon i will be sending you the link where you could easily download the zip file .Thanks in advance

Charan



Replies: 2
/img/forum/dark/default_avatar.png

Just use an unzipping program like WinRar or 7-Zip to zip your files together. Then you can attach them on here. There isn’t a problem with your account. No one can attach .max files.

Author: extreme_ash

Replied: 28 October 2009 02:03 PM  
/img/forum/dark/default_avatar.png

Yes they must be zipped.

and

No. Absoulutely not. This site does NOT accept anything but .zip, so forget 7zip, winrar and even .tar.gz. They won’t attach.

Author: Steve_Curley

Replied: 28 October 2009 02:31 PM  
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  • charan28s
  • Posted: 02 November 2009 11:05 PM
  • Location: new delhi
  • Total Posts: 17
  • Joined: 2006-10-06 08:48:11

HI Tim

Sorry for coming back in late .I have my file uploded in zip format kindly follow the link below .

http://csgfx.com/Download/TextureFix.rar

Thanks

Regards

Charan



Replies: 0
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  • Location: Minneapolis, MN, USA
  • Total Posts: 1930
  • Joined: 2007-10-31 04:38:13

charan28s 22 October 2009 02:38 AM

HI Guys

I have situation here where i have a long image to be textured onto a plane .The image is 5 ft wide & 1 ft tall .However my plane is just 2.5 ft wide & 1 ft tall ,So the problem i am encountering is what ever i do the image on plane looks squashed in width.Kindly help i dont even have the Psd for this this image its just jpg.

What exactly are you trying to do with this image?  If you want it to display at 1’ x 5’, then set your UVW map to that size.  Some of the image will be cropped off the edges.  Since you say your plane is only half the width, then maybe you want to make the UVW map half the height as well, so the image tiles twice on the plane.

I looked at your file, and your plane is NOT currently at 2.5’ x 1’.  It’s 1.31’ x 4.392’, so I’m a little confused about what you want to do…



Max Design 2009/2010 64-bit
HP xw4600 Workstation, Core2 Quad @ 2.4GHz, nVidia Quadro FX 1700, 8 GB RAM, Win XP 64-bit
Minneapolis, MN, USA

Replies: 0
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  • charan28s
  • Posted: 06 November 2009 01:50 AM
  • Location: new delhi
  • Total Posts: 17
  • Joined: 2006-10-06 08:48:11

HI Chris

Thanks for loking into this file .If you look closely my current image is really long then the width of the plane .If applied on the plane would squeze the image on the plane .Is there a way to adjust this long image in width on this plane ithout sqeezing or sqeshing.

Regards

Charan



Replies: 0
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  • Location: Dayton, Ohio, USA
  • Total Posts: 2105
  • Joined: 2007-08-04 05:14:14

Crop the image to the same aspect ratio as the Plane.

Use a bigger Plane.

Apple a UVW Mapping modifier to the plane. Scale the modifier’s gizmo along the axis to expand the image. This would have the same effect as cropping the image to the same aspect ratio as the Plane.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

Replies: 0
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  • Location: Dayton, Ohio, USA
  • Total Posts: 2105
  • Joined: 2007-08-04 05:14:14

Is this what you want?
Two things: the UVW Mapping gizmo is scaled, and Tile is unchecked for U and V in the Bitmap Coordinates rollout.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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