Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Autodesk 3ds Max / 3ds Max Design 2009 / Import/Export Vertex Order for .obj, .stl, etc.
  RSS 2.0 ATOM  

Import/Export Vertex Order for .obj, .stl, etc.
Rate this thread
 
20810
 
Permlink of this thread  
avatar
  • David G
  • Posted: 29 December 2008 04:55 PM
  • Location: Canada
  • Total Posts: 68
  • Joined: 28 September 2007 11:54 PM

I just wanted to confirm here that I’m not crazy (or am I?).
I did a forum search and found that a few other individuals have had various issues with some of the mesh importers/exporters.

When exporting or importing a simple flat plane, Max’s vertex order is always reversed for the .obj and .stl formats.
These are the only formats I’ve tested so far, so I cannot comment on the others yet.

A vertex order that is counter-clockwise has a positive Z or “upward” or “outside” normal (the right-hand rule).
In the case of a plane along the XY, it would be classified as positive Z for a counter-clockwise vertex order.  eg. the faces would be shaded on the top side.

Max does not adhere to this and uses clockwise as positive Z order when importing and exporting .obj and .stl.

This really isn’t a serious issue with the project I am working on, other than the fact that importing/exporting always requires a change to the vertex-order (in the other software eg. exporting as clockwise for Z+) or a face select all and flip in Max.

Has anyone/everyone else noticed the same issue and why is Max doing this backwards?

Thanks,
DG



EGI Integrated Partner - Software and Game Developer

Replies: 0