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importing an AI file into Max
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  • Total Posts: 4
  • Joined: 23 January 2010 10:11 PM

Can an Adobe Illustrator file be imported into Max?
The filter is listed in the import options, but when
I try it I get a unsupported format message.



Replies: 0
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You have to save the AI file with the version preset Illustrator 3, and not the other ones.



Replies: 1
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You can actually save it up to the Illustrator 8 format

Author: Krueger

Replied: 26 January 2010 03:06 AM  
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And when it comes in it will be very, very small.

Apply an X-Form modifier, then Scale the sub-object Gizmo to the desired size.
Convert to Editable Spline.

DO NOT Scale the imported spline directly. Doing so may cause you a world of pain down the road.
Scale is a Transform and will be applied after all modifications are made to the spline. X-Form turns Scale into a modifier which can be collapsed.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: (started with 1.2) 2012, 2013
HP Z210, i7-2600, Win 7 Pro, Quadro 600

Replies: 0
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Thanks to the kind people that replyed

I saved it as a version 8 ai file and when I imported it into max
the scale was correct and it did not increase the # of vertices.

Saved me a ton of work thanks again!



Replies: 0
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Importing an AI file into Max should have no effect on the number of vertexes.

Just curious, if you select the imported object, go to the Utilities panel and click on Measure, what are the X, Y, and Z dimensions of the object?

I’ve always had to “scale” the imported Editable Spline up 1000% or more to a useful working size.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: (started with 1.2) 2012, 2013
HP Z210, i7-2600, Win 7 Pro, Quadro 600

Replies: 1
/userdata/avatar/gf8407rm8.jpg

I never really thought about the import ratio, but it looks like it imports at a 1:1 ratio. So a rectangle thats 8"x11" in Illustrator will be 8"x11" in Max.

Author: Krueger

Replied: 28 January 2010 05:30 PM  
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8"x11" is a relative measure in Max.

Max uses generic units. If you have an 8"x11" rectangle in Illustrator, that 8"x11" is dependent upon the page setup resolution.

I would be curious if the 8"x11" AI rectangle imported in as 8x11 generic units with Max’s System Units set to 1 Unit = 1 Inch.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: (started with 1.2) 2012, 2013
HP Z210, i7-2600, Win 7 Pro, Quadro 600

Replies: 1
/userdata/avatar/gf8407rm8.jpg

It depends on what the system units is set to. With 1 unit = 1 inch and the display units set to generic units, the 8"x11" rectangle will import at 8x11 units. If 1 unit = 0.5 inches and the display units is generic units, the 8"x11" rectangle will import as 16x22 units.

If you use feet or inches for your display units (for example), have 1 unit = 0.5 inches and import the 8"x11" rectangle, it will measure at 8"x11". But if you go back and change the 1 unit = 1 inch, it will measure 16"x22" because it imported at twice the scale.

Author: Krueger

Replied: 29 January 2010 09:13 PM  
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That’s good to know. I did not think Max would even consider the Inch measurement in an AI file.
My only experience is exporting paths out from Photoshop, and they always come in microscopic.

But, I have not tested it lately, so things may have changed.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: (started with 1.2) 2012, 2013
HP Z210, i7-2600, Win 7 Pro, Quadro 600

Replies: 0