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| Incredibly slow file save!!!!
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I have a scene that save incredibly slow (empty scene takes 1mins++ to save), and it will ‘infect’ every new scene that I created as long as I merge something from the problem scene.
Download the file: http://www.sendspace.com/file/7mfw04
I have tried, and all failed:
1) gc()
2) create a new scene and use Merge (as mentioned, the new scene will inherit the problem and become problem scene, even merging a box from the problem scene will spoil the new scene)
3) Utilites > Reactor > Collisions > Clear (in fact I have nothing to clear, didn’t use any reactor)
4) delete everything and save (damn slow and file size is big!)
5) clear all materials, reset material editor
6) File > New > Keep Objects --- Useless as well\
7) Reset renderer to scanline
My system:
3dsmax 2009 SP1
Win 7 Ultimate
The problem scene attached. Please help, I really have no idea. Redo the whole scene is killing as I need to final render in one day time. :(
Big thanks first!
i7 2600k, 8GB RAM, Geforce 9800GTX
Win7 Pro, 3dsmax 2012
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Hmmm… I merged the box primitive from your file over to a fresh Max 2010 scene. When I saved the file, it took about a minute, almost as long as the current 7 million poly scene I’m working on. I have no idea why! Very strange, since the only error I got was regarding my lack of Vray.
Sorry, I’m stumped. Checked everything I could think of…
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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Hi Chris Medeck,
Thanks for your reply. We have no idea over here as well. Try everything we could think of. At the end we solve it by exporting using FBX2011, it keeps most of our vraymtl setup though some were gone =(. Consider lucky enough and we manage to deliver the renderings on time.
i7 2600k, 8GB RAM, Geforce 9800GTX
Win7 Pro, 3dsmax 2012
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Big thanks to Codi from Chaosgroup forum and Rotem Shiffman from cgtalk, the problem is now solved! It is caused by TOO MANY notes being created unwittingly in Max Motionclip Manager (under Dope Sheet). Run the script below to clean it and everything will be fine!
while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1)
Cheer~
i7 2600k, 8GB RAM, Geforce 9800GTX
Win7 Pro, 3dsmax 2012
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Sorry if this is a stupid question, but where do these notes come from?
When I open a fresh 2011 scene there aren’t any, but I have a file here that was full of these notes....
Cheers,
Olly
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big big thanks to tecsun for providing the script and also the writers.
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olly 20 July 2010 08:04 AM
Sorry if this is a stupid question, but where do these notes come from?
When I open a fresh 2011 scene there aren’t any, but I have a file here that was full of these notes....
Cheers,
Olly
It seems nobody from Autodesk answering this question. I thought 2012 has been fixed, but today it comes back again and the script has hard time to fix it this time.
i7 2600k, 8GB RAM, Geforce 9800GTX
Win7 Pro, 3dsmax 2012
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I have this problem too. Additionally to this, there are Reactor collisions coming out of nowhere. Apparently everyone has this problem.
Author: sasho90
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| Replied: 17 August 2011 02:16 AM
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It seems nobody from Autodesk answering this question.
Why would they? These are peer-to-peer forums, not a shortcut to Autodesk support. No one here but us users (mostly).
If a clean scene does not have them, they must be coming from somewhere. Merged/imported/filelinked objects would be a good starting point.
Has anyone actually looked at some of those notes to see what they say?
Author: Steve_Curley
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| Replied: 17 August 2011 03:54 AM
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