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First of all , for a real time scene , you would need to see if all is modeled ok , i say , low poly , vertex connection , ..., and all the models
that has the same material aplied are attached on one mesh .
for conversion from mray mat to standard mat , by hand , or create a maxscript to do it now and for the future projects .
And for having some quality similar of renders , the way is render to texture .
You have quest3d or VisuAll digitalarts for real time thing , and many more engines , but this two , gives better quality .
On the future will be RC5 from feversoft , that not bake and has its own technology , but is a need to see it on action and
prove how it works on a real projects basis - render times - quality . This is a product that many people is waiting
ansious to see what is capable to do .
I think the biggest problem you have is the modeling thing , if you did it not thinking on real time ( say this without knowing nothing
about the project ) , and too , forget mental ray to bake , if you dont want to dead on the try . For bake , go with Vray , has many
fidelity between the renders of prove you made and the final bake .
Or radiosity , but with this , you can find problems with some objects baked related to the need of subdivision and
smoothing groups .
Good luck¡¡
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