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max 2009 takes 3 minutes to save
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  • Total Posts: 10
  • Joined: 13 October 2006 01:22 PM

I’ve got a file that has

2 image sequence textures
Texture#1 = 6000 frames
Texture#2 = 3500 frames

I have 10 materials for texture 1 and 10 materials for texture 2. Each has a time offset so each material looks different but they are all pulling from texture#1 and texture#2. So here is the problem. Max takes 4-5 minutes to save or submit a render. I think cuz its processing all those materials with all these frames. Any thoughts on speeding up my saving? I’ve condensed my material editor slots thinking that might speed it up and I am not displaying the textures in the viewport. Also have everything in wireframe and have unchecked compress on saving or backup on saving.
Please help!
Using max 2009



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  • Ls3De
  • Posted: 26 July 2008 09:25 PM

Are you using IFL? A sequence of images VS having to uncompress QT or similar...?  Networked?

-Shea



http://www.youtube.com/user/SheaDesign

http://www.shea-design.com/

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yes IFL image sequence of JPGs
not using any quicktime
32 bit
network render

have tested that when I get rid of the materials that are calling these long image sequences the files saves normally.



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  • Ls3De
  • Posted: 26 July 2008 10:11 PM

Is the sequence on the network? If so copying local (I know YIKES) and redirecting the map path for production may be a real time saver, you’ll just have to remember to put them back to the network for rendering.  Let’s see what else,..  no bitmap proxies,..  could it be as simple as the tumbnail max writes? Having to query that deep sequence, for each iteration.  Some thoughts,..

-Shea



http://www.youtube.com/user/SheaDesign

http://www.shea-design.com/

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Yes the sequences are on the network.  I will copy them local and see if that makes a difference.  The bitmaps are 720x486 so they are not huge jpegs.  I think the problem has to be the way i’m using 10 materials that all point to each image sequence.  The only difference in the materials are the time offset.  Its like every time I save max is looking through 10,000 frames and offsetting them in time 20 times.  The worst part of this is I have 20 different shots to put together and its taking my hours to just render before compositing it all together.



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  • Location: West Midlands, England, UK
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Slightly OT but rendering to jpg is not a good idea - it’s a lossy format so you’re losing image quality almost before you start. Use a non-lossy image type - png, tga etc if at all possible.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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