Call for Submission
NAB 2012 Best of the Best Show Reel
Submit your work today!
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Autodesk 3ds Max / 3ds Max Design 2009 / Max freezes and corrupts current and previous file at the same time (!)
  RSS 2.0 ATOM  
3 pages: 1.2.3 first last

Max freezes and corrupts current and previous file at the same time (!)
Rate this thread
 
34131
 
Permlink of this thread   Subscribe to this thread
avatar
  • kein_plan
  • Posted: 22 September 2009 04:48 AM

hi,
i don´t believe it is the graphics card. i have nearly the same setup with the geforce gtx 285, i7 920, intel x58, win xp 64 without problems. i think it is a driver problem. i use driver 185.85. sometimes it is better to use not the latest driver…
if it is not the graphics. maybe the ram. try for some tests to work with only one piece of ram. if this works add the next....

good luck



---
i7 950, 12gb, gtx 460, 7x64
i7 920, 12gb, gtx 285, xp64
max/maxdesign 3.0 - 2012

Replies: 0
avatar
  • Jussing
  • Posted: 24 September 2009 04:06 AM

Chris Medeck 21 September 2009 05:00 PM

Max 2009 does not technically support Geforce cards.

Find supported cards
Readme First

Arg! Is this official? Then what *do* they support?

Thanks.

EDIT: ah, you also posted links… :) I’m reading them now, nevermind my question



Cloud tut
Lava tut
Pyramid tut

Replies: 0
avatar
  • Jussing
  • Posted: 24 September 2009 04:09 AM

kein_plan 22 September 2009 11:48 AM

hi,
i don´t believe it is the graphics card. i have nearly the same setup with the geforce gtx 285, i7 920, intel x58, win xp 64 without problems. i think it is a driver problem. i use driver 185.85. sometimes it is better to use not the latest driver…
if it is not the graphics. maybe the ram. try for some tests to work with only one piece of ram. if this works add the next....

good luck

Thanks! I don’t think it’s the ram, I’ve run Memtest and BurnInTest, and everything came out clean. I’ve tried four different Nvidia drivers with no luck, but not the one you recommend, I’ll try that now!

Thanks



Cloud tut
Lava tut
Pyramid tut

Replies: 0
avatar
  • Jussing
  • Posted: 24 September 2009 11:52 PM

185.85 doesn’t work either… :-/



Cloud tut
Lava tut
Pyramid tut

Replies: 1
/img/forum/dark/default_avatar.png

sorry- then i have no idea…

Author: kein_plan

Replied: 25 September 2009 03:28 AM  
avatar
  • Jussing
  • Posted: 26 September 2009 12:34 AM

I just tried two more test:

- The OCCT (overclocker’s club test or something like that)
- Prime95

I pushed both tests to the max, and every aspect of CPU, GPU, RAM, cooling etc, came out flawless.

But Max still crashed on me like 3 times since.

Oddly, 9 out of 10 times it happens while in “edit poly” mode. As opposed to lighting, rendering and just playing back the animation. It *has* happened a few times during animation playback, and one time when placing a light source.

And it’s like these actions are *triggering* the freeze, It never just freezes by itself, it’s always an action I do - move a vertex, play the animation, place the light source, or even rotate the viewport. But mostly poly editing.

- Jonas



Cloud tut
Lava tut
Pyramid tut

Replies: 0
avatar
  • Location: India, Hyderabad, Andhra Pradesh
  • Total Posts: 144
  • Joined: 19 August 2009 12:02 AM
  • Permlink of this post

haa sorry for the late reply

just remove your garphic card geforce 285 and use your on-board graphic card on the motherboard and test the max



3D Studio Max 2009/2011/2012 64-bit,
Intel G35 chipset, Core2 Quad Q6600 @ 2.4GHz,
EVGA Geforce GTX 550 ti 1 GB (Driver 280.26), 4 GB RAM, Windows 7 Ultimate 64-bit,
INDIA.

Replies: 0
avatar
  • Jussing
  • Posted: 06 October 2009 09:27 AM

Hi,

I don’t think I need to, because I’m already doing fine in OpenGL.

So it’s Max and Direct 3D on this computer setup, that’s not working together…

- Jonas



Cloud tut
Lava tut
Pyramid tut

Replies: 0
avatar
  • Don Gray
  • Posted: 11 October 2009 11:19 AM

Don’t know what the problem is but I do know it would be VERY frustrating to lose a days work!
An old remedy for keeping saved files from being corrupted is to save your files on more than one physical drive,
so if the scene you are working on is connected to one drive when the crash occurs it will not corrupt the file saved on the other drive.

Looked through your system specs and see only one physical drive so this isn’t possible,
you could try another folder (such as how the autobak does) and hopefully that will be enough.



Max 2012
Windows 7 64 SP1

Replies: 0
avatar
  • Jussing
  • Posted: 02 November 2009 08:44 AM

I managed to affect the problem in test case scenarios by downclocking the GPU memory clock frequency from 100 to 80 (default to minimum). It looked like the problem was solved, but when returning to an actual production situation, the problem was intact, and I have crashes just as often as before. :(

So far, no progress. Tried all sorts of drivers, updates, settings, disabling and uninstalling.

- Jonas



Cloud tut
Lava tut
Pyramid tut

Replies: 0
avatar
  • Location: India, Hyderabad, Andhra Pradesh
  • Total Posts: 144
  • Joined: 19 August 2009 12:02 AM
  • Permlink of this post

can you record your screen and show the video so it can be better to see the actually problem your facing



3D Studio Max 2009/2011/2012 64-bit,
Intel G35 chipset, Core2 Quad Q6600 @ 2.4GHz,
EVGA Geforce GTX 550 ti 1 GB (Driver 280.26), 4 GB RAM, Windows 7 Ultimate 64-bit,
INDIA.

Replies: 0
3 pages: 1.2.3 first last




   
  Settings Choose Theme color: