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| Max freezes and corrupts current and previous file at the same time (!)
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hi,
i don´t believe it is the graphics card. i have nearly the same setup with the geforce gtx 285, i7 920, intel x58, win xp 64 without problems. i think it is a driver problem. i use driver 185.85. sometimes it is better to use not the latest driver…
if it is not the graphics. maybe the ram. try for some tests to work with only one piece of ram. if this works add the next....
good luck
---
i7 950, 12gb, gtx 460, 7x64
i7 920, 12gb, gtx 285, xp64
max/maxdesign 3.0 - 2012
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Chris Medeck 21 September 2009 05:00 PM
Max 2009 does not technically support Geforce cards.
Find supported cards
Readme First
Arg! Is this official? Then what *do* they support?
Thanks.
EDIT: ah, you also posted links… :) I’m reading them now, nevermind my question
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kein_plan 22 September 2009 11:48 AM
hi,
i don´t believe it is the graphics card. i have nearly the same setup with the geforce gtx 285, i7 920, intel x58, win xp 64 without problems. i think it is a driver problem. i use driver 185.85. sometimes it is better to use not the latest driver…
if it is not the graphics. maybe the ram. try for some tests to work with only one piece of ram. if this works add the next....
good luck
Thanks! I don’t think it’s the ram, I’ve run Memtest and BurnInTest, and everything came out clean. I’ve tried four different Nvidia drivers with no luck, but not the one you recommend, I’ll try that now!
Thanks
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185.85 doesn’t work either… :-/
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sorry- then i have no idea…
Author: kein_plan
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| Replied: 25 September 2009 03:28 AM
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I just tried two more test:
- The OCCT (overclocker’s club test or something like that)
- Prime95
I pushed both tests to the max, and every aspect of CPU, GPU, RAM, cooling etc, came out flawless.
But Max still crashed on me like 3 times since.
Oddly, 9 out of 10 times it happens while in “edit poly” mode. As opposed to lighting, rendering and just playing back the animation. It *has* happened a few times during animation playback, and one time when placing a light source.
And it’s like these actions are *triggering* the freeze, It never just freezes by itself, it’s always an action I do - move a vertex, play the animation, place the light source, or even rotate the viewport. But mostly poly editing.
- Jonas
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haa sorry for the late reply
just remove your garphic card geforce 285 and use your on-board graphic card on the motherboard and test the max
3D Studio Max 2009/2011/2012 64-bit,
Intel G35 chipset, Core2 Quad Q6600 @ 2.4GHz,
EVGA Geforce GTX 550 ti 1 GB (Driver 280.26), 4 GB RAM, Windows 7 Ultimate 64-bit,
INDIA.
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Hi,
I don’t think I need to, because I’m already doing fine in OpenGL.
So it’s Max and Direct 3D on this computer setup, that’s not working together…
- Jonas
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Don’t know what the problem is but I do know it would be VERY frustrating to lose a days work!
An old remedy for keeping saved files from being corrupted is to save your files on more than one physical drive,
so if the scene you are working on is connected to one drive when the crash occurs it will not corrupt the file saved on the other drive.
Looked through your system specs and see only one physical drive so this isn’t possible,
you could try another folder (such as how the autobak does) and hopefully that will be enough.
Max 2012
Windows 7 64 SP1
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I managed to affect the problem in test case scenarios by downclocking the GPU memory clock frequency from 100 to 80 (default to minimum). It looked like the problem was solved, but when returning to an actual production situation, the problem was intact, and I have crashes just as often as before. :(
So far, no progress. Tried all sorts of drivers, updates, settings, disabling and uninstalling.
- Jonas
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can you record your screen and show the video so it can be better to see the actually problem your facing
3D Studio Max 2009/2011/2012 64-bit,
Intel G35 chipset, Core2 Quad Q6600 @ 2.4GHz,
EVGA Geforce GTX 550 ti 1 GB (Driver 280.26), 4 GB RAM, Windows 7 Ultimate 64-bit,
INDIA.
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