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Hi,
I’m new to this forum. Just want to know how to remove missing dll from a file that has used plugins that we don’t have and won’t use in our current work.
If the solution is finding the plugin and that won’t solve my problem. i tried merging in to a new scene but still it has the missing dll warning, by the way the missing dll is “vrayshadow” which we are not using at the moment. we are quite happy with 3d max 2009 mental ray.
if there are already thread mentioning this problem can anyone redirect me.
Cheers fr down under. :)
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Check to make sure none of the lights in the scene are set to use vray shadows. Usually (but not always) there is something in the scene that is looking for that dll. If you can eliminate it, you may fix the problem. Especially if you’ve already merged into a fresh scene, it’s likely a light that came over.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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Hi Chris,
Thanks for the reply, i have tried that and also i tried exporting to 3ds format(just the model) no lights and camera and importing back to max. and still the missing dll’s keep comming out.
Regards,
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It’s possibly a vray material. Select the object, in the Maxscript Listener (pink thing, bottom left of the main Max window) type
$.material = undefined
and press Enter. That should remove any materials and therefore any association with vray. Export the object and see what happens when you import it into a clean scene.
Do NOT save the original scene if the materials are important!
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Hi Steve,
Sorry been abit busy with stuff at the office, i have tried your method seems the problem is not the material. but the rendering system which is “vray” still resides in the file. is there anyway to flush the rendering system like the material method that you sugested..????
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Owww… one more thing the command for max 2009 is “ $*.material = undefined “
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Re-read my post carefully…
Select the object, in the Maxscript Listener
No “*” required - the command works on the selected object(s).
The “$*” variation will remove all materials from all objects in the scene (selected or not) - i was assuming you would be importing one object at a time in order to narrow down the cause of the problem.
You will definitely have to remove any vray materials and “helpers” (whatever they are). Be aware that “vray maps” can occur in many places - anywhere a map can. Go to File > Summary and scroll the main panel down to the bottom. You should find a list of materials and maps which may help.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Thank you for the reply Steve,
I have tried exporting one by one like the methode you mention and i tried removing all the material also. I attached a scene file without any material or object but still when you open the file the missing .dll keep popping up. i tried using the summary info and there is no vray dll loaded in the scene.
Attached file is using max max design 2009.
Cheers,
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ive had this problem when recieving a 3d max model from a client. they used V-ray and it behaves like a frikkin virus. Good reason to stay away from V-Ray. We exported every thing to OBJ and imported again. Haveing to redo all textures, but we got rid of the error messages. mental ray for the win.
this might not help for you. but I wish you good luck.
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Your scene has no objects in it, so I loaded the scene (and got the warning), created a Sphere and saved the scene. Closed and reopened Max, merged the sphere from the saved scene and saved as a new scene. Close and reopened Max and the scene with the merged object - no warnings.
Seems that the reference is embedded in the scene somehow though I can’t find where - the warning relates specifically to a “Vray Shadow”, but I’m darned if I can find it. Perhaps the only way to find it would be to load the scene on a system which does have Vray installed - that will probably open up options (which are unavailable without vray) which will in turn allow you to find where that “vray shadow” is being used.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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The default shadow type on the lights is set to the Vray shadows. Create a light, make sure Global Settings is checked, and change it from the blank that it shows to something else. Save and reopen, you should have no problems.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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