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morhping objects that are created in other coordinates conditions
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  • Art4me
  • Posted: 14 July 2009 08:23 AM
  • Location: Santa Barbara
  • Total Posts: 11
  • Joined: 22 August 2006 11:31 PM

I created some simple splines in the front viewport and tried to morph them.  They failed to react correctly.  I then rotated those splines 90 degrees so they would appear the same in the top viewport and applied a ResetXform, collapsed the objects, applied the morpher modifirer and everything worked as expected.

I did this again today and for some reason, all worked in both planes!  However I made a discovery.  I did the following:

1. I created two circles. One it the top viewport and one in the front viewport using the view reference coordinate system.
2. I copied those circles so I had two in each plane.
3. You cannot morph those primitives so I collapsed them to splines. (I don’t think I am wrong on this step!)
4. I then scaled one of the circle splines in the front viewport in the y direction.  (I did not go to subobject mode for this!)
5. I selected either circle in the front viewport and added a Morpher modifier and selected the other circle in the 1st channel.
6. Scrubed the value slider from 0 to 100.  Guess what, nothing happend!
7. I then deleted the morpher modifier, and the scaled circles.
8. I recopied the circle splines and then went into subobject spline mode and scaled the circle in the y direction again.
9. I went out of subobject mode and added the Morpher modifier again and added the other circle of the same plane in the 1st channel.
10. I scrubed the value slider again and this time it worked!

Can you tell me why this happed and why maybe it failed the first time?

Thanks

Chuck Rogers



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