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I created some simple splines in the front viewport and tried to morph them. They failed to react correctly. I then rotated those splines 90 degrees so they would appear the same in the top viewport and applied a ResetXform, collapsed the objects, applied the morpher modifirer and everything worked as expected.
I did this again today and for some reason, all worked in both planes! However I made a discovery. I did the following:
1. I created two circles. One it the top viewport and one in the front viewport using the view reference coordinate system.
2. I copied those circles so I had two in each plane.
3. You cannot morph those primitives so I collapsed them to splines. (I don’t think I am wrong on this step!)
4. I then scaled one of the circle splines in the front viewport in the y direction. (I did not go to subobject mode for this!)
5. I selected either circle in the front viewport and added a Morpher modifier and selected the other circle in the 1st channel.
6. Scrubed the value slider from 0 to 100. Guess what, nothing happend!
7. I then deleted the morpher modifier, and the scaled circles.
8. I recopied the circle splines and then went into subobject spline mode and scaled the circle in the y direction again.
9. I went out of subobject mode and added the Morpher modifier again and added the other circle of the same plane in the 1st channel.
10. I scrubed the value slider again and this time it worked!
Can you tell me why this happed and why maybe it failed the first time?
Thanks
Chuck Rogers
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