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Hi,
I’m running 3ds max design 2009.
And using a trial version of mudbox.
I’m having a problem with an .obj file. I’m exporting the character from max to mudbox, editing there and importing back into max to use as a morph target.
I’m selecting the target, that’s loaded, but when I scroll the spinner it rotates my model through 90 degrees and doubles the size.
(it also doubles the size if I copy and paste the skin modifier from my old mesh to the imported mesh)
I’ve tweaked the pivot points on both objects, rotations and transforms are zeroed but I just can’t get my head around it.
I’ve checked the flip XY poser like box. Changed all of the options I can in the export dialogue in max but I can’t seem to solve it, unless it’s a corruption in the obj which I hope it isn’t as I’ll have to scrap the whole effing thing!
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