Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
  RSS 2.0 ATOM  

.mov bitmap error
Rate this thread
 
21148
 
Permlink of this thread  
avatar
  • Total Posts: 9
  • Joined: 09 January 2009 02:52 AM

I made a model tv in 3ds Max 2009 Design and I want to add a video to it.  I go to material, bitmap, select the h.264, .mov, (300MB) file, but when I click open it says “Error loading quicktime file!”.  It has done this on all the computers I’ve tried.  The file plays fine all players I’ve tried (it’s from Sega’s FTP, I don’t think there would be a problem with it).  How do I fix this?

And also, is there a way to keep the music with the video, or would the video play silently and I would have to add a soundtrack later on?



Replies: 0
avatar
  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
  • Permlink of this post

Will the file open and play in RAM player in Max?  I wonder if the codec used on the mov is not in Max yet.  I know, too, that there are not many codecs with 64-bit Max, which is somewhat annoying.  In fact, I just checked, and with the 64-bit version of Max, the .mov file format is not even listed as an option.

And the sound in the animation will NOT be played, you’ll have to add it in later.  Doing it in post will give you more control over the volume, anyway.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

Replies: 0
avatar

The file give the same “Error Loading Quicktime File!” in RAM Player.  This computer actually has 32-bit MAX(I can select the file type .movv in the pull-down menu), so I don’t know why it’s not working.  The computer has 3GB of RAM and and 3 GHz Core2 vPro processor, so performance isn’t an issue. 

Maybe I should try converting the file to avi?

Also, this isn’t because the video is 300MB loading from a flash drive, right?



Replies: 0
avatar
  • Samab
  • Posted: 09 January 2009 12:05 PM

If you have software to do it, convert it to an image sequence, Max seems to handle these better than video files as texture maps. Also if you can, strip the audio to a WAV, then you can load it on the track view, Max supports audio from WAV and AVI, not QT.



Replies: 0