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MR rendering to strips... some strips with Alpha
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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM

An odd thing has been happening, and I wonder if anyone else has experienced this.

I sent a job to Backburner, split scanline to 4 render boxes.  Saving the file as PNG, no alpha channel.  Today, when I opened the image in Photoshop, I could see transparency in what was the top strip. 

Normally, the image is saved as a PNG, 8-bit, no alpha.  This image, and several in the past, were saved PNG, 16-bit, partial alpha, and in Photoshop instead of the image being labeled background in the Layers, it is called Layer 0.  It does not seem to have any consistency, as some images save correctly and some do not.

The backburner job has already been erased from the Monitor, so I can’t make note of which computer rendered the frames, and which stitched them together.  And I also had it delete the strips when done.  Maybe in the future, I’ll keep the strips and keep track of which machine is doing each job.

Am I alone, or has someone else seen this happen?



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

Replies: 1
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This has happened to me several times. We think we’ve narrowed it down the slave
machines hard drive being out of disk space. Mental Ray would right temp files to the drive and then
fail to delete them once the render finished. Over time the temp file filled the
hard drive causing that machine to crash and render a blank strip

Author: Scott Rook

Replied: 26 June 2009 08:44 AM