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An odd thing has been happening, and I wonder if anyone else has experienced this.
I sent a job to Backburner, split scanline to 4 render boxes. Saving the file as PNG, no alpha channel. Today, when I opened the image in Photoshop, I could see transparency in what was the top strip.
Normally, the image is saved as a PNG, 8-bit, no alpha. This image, and several in the past, were saved PNG, 16-bit, partial alpha, and in Photoshop instead of the image being labeled background in the Layers, it is called Layer 0. It does not seem to have any consistency, as some images save correctly and some do not.
The backburner job has already been erased from the Monitor, so I can’t make note of which computer rendered the frames, and which stitched them together. And I also had it delete the strips when done. Maybe in the future, I’ll keep the strips and keep track of which machine is doing each job.
Am I alone, or has someone else seen this happen?
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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