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Need to import 3DS Max files into Autodesk Inventor
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  • Total Posts: 9
  • Joined: 05 October 2007 02:00 PM

Because I’m a longtime veteran of Autodesk Inventor, I use that as my primary modeling software, and then import to MAX to clean up the mesh, bake normal maps, texture, etc.

However, sometimes I need to add geometry to a mesh that someone else has created in MAX.  I need to get that MAX file into Inventor, and I cannot find a solution for this other than to buy an importer for $200.  I have tried the trial, and I don’t like the results.

I figured since they are both Autodesk products, there might be a solution I’m missing.

It’s nice that Autodesk provides a way to import Inventor files to MAX, but it’s not so nice they don’t allow me to import .3ds or .fbx into Inventor.



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I just exported a scene in max 2009 as a DWG file, and opened it in Inventor 2009.  You lose all materiels and other things I’m sure, but you can get the geometry in there.

Author: pyro777

Replied: 16 July 2009 07:46 AM  
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I don’t understand…

If I save a mesh as .dwg and open it in Inventor, it opens it in the 2D mode of inventor, it does not build a surface model and knit them together… Actually, I tried it on a mesh and I get a blank sheet of paper, so I must totally be missing something.

Maybe you can share exactly how you did it?  Screenshots of dialog boxes or something?



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