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| Needing Help! -Mental Ray Fatal Error
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Hello,
Please forgive me for my stupidity, I’m new to using 3Ds Design 2009 and I’m having some problems.
I’m trying to render a building for an architecture presentation and I’m trying to get the largest image possible for the presentation board, for easy viewing. I’m currently using the 35mm output size, I have the size set to 4096x2731 but I keep getting this error…
Mental ray fatal error
Metal ray has encountered a fatal error and the application will now shutdown the error is MEM 0.3 fatal 031008 cant allocate 4581894 bytes
I have: Intel Xeon 3.73 GHz with 4GB of Ram and a NVIDIA Quadro FX4500
How can I get a lager image without these problems?
What render setting do you recommend? I’m really not sure what to choose.
Again, please forgive my stupidity I’m still trying to figure this all out…
Thanks for the help,
Keirebu
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You need to either reduce your memory use or change your operating system to give Max more memory. If you are on Windows 32 bit, you can install the 3 GB switch.
--3ds Max Design 2009 64bit, Direct3D 9, Win Vista Premium 64, 3ghz quadcore Xeon, Quadro FX1700--
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You could also try rendering to strips (Split Scanlines) using Backburner. Even if it’s just on one machine, it will only render a strip at a time and likely use less memory.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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Gary Hasler 04 December 2008 05:47 PM
You need to either reduce your memory use or change your operating system to give Max more memory. If you are on Windows 32 bit, you can install the 3 GB switch.
Gary,
How do I alter memory allocation for MAX? On Vista Ultimate would the # GB switch work? I tried searching for how to activate the switch but all I can find is information for data servers. Sorry, I’m starting to panic because the project due date is around the corner and i cant get an image large then 3x5 of my building.
Thanks for your help
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Chris Medeck 04 December 2008 09:18 PM
You could also try rendering to strips (Split Scanlines) using Backburner. Even if it’s just on one machine, it will only render a strip at a time and likely use less memory.
Chris,
LOL, OK, I tired to run Backburner but it didn’t want to work. I loaded the server, then the manager...Opened the Monitor but couldn’t get it to find the file. Again, I’m sorry for my stupidity, but once I load Backburner how do I get this thing to work? Sorry....
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Does the Server find the Manager? It should say it’s registered to (ip address). It should work without too much playing around, but with Vista there may be some other issues to work around.
There are also methods of rendering to Regions and stitching the pieces together in Photoshop or something. If you search around the Area, there have been a few threads, including links to scripts that automate it for you.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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if you have 4gb of ram..increase the memory limit to 3.5ghz +-
fotonica[studios]
.architectural + products visualization
http://www.facebook.com/fotonica.studios
http://www.flickr.com/photos/mentalray/show/
-core i7 2.66ghz(OC 4.1ghz)
-mushkin ddr3 12GB-998681 1600 mhz (3x2GB) XP3-12800
-ati radeon 4890 1GB
-case antec nine hundred
-motherboard asus rampage II extreme LGA1366
-cooler NOCTUA NH-U12P SE1366
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I have been using a script (which I cannot remember where I got it from). Anyhow, it works pretty well. It is called splitrender.ms
Just incase the upload does not work, This is the content of the script
--------------------------------------------------------------------------------------------------
rollout SplitRender “Split Render Tool” width:250 height:100
(
radiobuttons splitcount “Pieces to split render in:” labels:#("1", “4”, “9”, “16") default:2
spinner width “Total width:” type:#integer range:[0,32000,3000]
spinner height “Total height:” type:#integer range:[0,32000,2400]
spinner overlap “Pixel overlap:” type:#integer
checkbutton show “Show image while rendering” checked:on
edittext filename “File name:” text:"my_filename"
edittext extension “File type:” text:".Bmp"
button doRender “Do the render”
on doRender pressed do (
a = splitcount.state
b = splitcount.state * splitcount.state
—actual render width and height
w = width.value / a
h = height.value / a
bm = bitmap w h
p = overlap.value - 1
for i=0 to b-1 do
(
row = i / a
col = i - floor(row) * a
render renderType:#blowup region:#((w/a)*col,(h/a)*row,w/a*(col+1)+p,(h/a)*(row+1)+p) outputwidth:w outputheight:h outputfile:(filename.text + row as string + col as string + extension.text) vfb:show.checked progressbar:(not show.checked) to:bm
)
unDisplay bm
)
)
-- create the rollout window and add the rollout
if splitRenderFloater != undefined do
(
closerolloutfloater splitRenderFloater
)
SplitRenderFloater = newRolloutFloater “Split Render Tool” 250 225
addRollout SplitRender SplitRenderFloater
--------------------------------------------------------------------------------------------------
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