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Particle System Bug
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  • KAETHER
  • Posted: 07 July 2009 01:42 PM
  • Location: Sao Paulo
  • Total Posts: 1
  • Joined: 07 July 2009 07:48 PM

I searched the forum for a thread like this, and didnt find any.
If there’s anyone reporting a error like mine, plz, erase this topic and tell me where to find my answer.

This is what happens. I cant set any of my particle systems in 3DS MAX 2009 to “emit stop” beyond frame 100. All PS stops at frame 100, no matter how you it’s set. At frame 101 every particle that have been emitted, disappears, and the PS suddenly stops. I dont know if it is a configuration problem, or a software bug.

Thnks in advance.



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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I’ve messed with particles a little, and never had this problem.  Set up a particle system, save the file, zip it and post it here so we can take a look, and see if it happens on our machines as well.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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