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I’m trying to use render to texture to bake normal & displacement maps. However, I am having pixel noise issues and I don’t know if it’s my render settings, or if it’s just a quirk in the software.
Here is a pic of what I’m dealing with:
http://www.infinity-universe.com/~dev/WhiteDwarf/Textures/Mapping-Noise.jpg
I opened the maps in PS and used to magic wand tool. I see some pixels are one color point off from others. I don’t understand why all the pixels on the panels are not all the same exact color.
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