|
|
|
Tell us what you think of the site.
|
Autodesk Media & Entertainment User Community
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
| Rotation transform display
|
|
Maneswar_Cheemalapati 10 May 2008 01:36 AM
I am not at all seeing the behavior you are. Open the Preferences Dialog. Gizmos Tab. Rotation Increment down at the bottom right. Is it 0.5? That panel is explained in the User Help so, read up on that… Gizmos Preferences.
Check to see if Euler XYZ is the default controller for the objects. Select any object, open the Motion Panel on the command panel, open Assign Controller, look at the Rotation item. Is Euler XYZ listed?
If I rotate objects as I understand you describing… actually, if I rotate objects in any way, they retain a precise reading of their rotation value.
Did you as yet rename the AutoCamMax.gup file to AutoCamMax.gup.bak? If not, shut down Max and do so. Does the problem still exist?
Rotation Increment was at 0.5
Euler XYZ is listed as an available controller
AutoCamMax.gup was renamed (although it loads no matter what I name it. I had to move it to desktop)
Behavior still as I outlined before. What’s weird is how it somewhat corrects itself once the Transform Gizmo is toggled on and then off. From what I can tell, this is a bug. I still don’t understand why the rotation swing reverses itself after using the Transform Gizmo. It does this in MAX 9 also, but the angle display is more stable.
I’m noticing some other peculiarities with the default axis. One session, it stopped reorienting between viewports. It just stayed in the TOP View orientation no matter what I did. I had to relaunch to get it work right.
Am I looking at a reinstall here?
|
|
|
|
I don’t know what’s causing your problem, so I don’t know what to suggest. Maybe someone else will have some ideas.
Maneswar Cheemalapati [FA]
|
|
|
|
That’s too bad. Thanks anyway.
I need to keep this post active. Since I leap-frogged 2008, it’s hard for me to know where my issues may have been born in the development stages. I’m having more problems that are preventing me from working as fast as I’m accustomed.
1. Aside from the rotation anomoly…
2. I’m getting some weird behavior with regard to axis orientation from viewport to viewport. (Z remains Up even in the Front View where it should be Y) Since I do not use the Transform Gizmo, I rely heavily on Axis constraints.
3. The other thing I’m struggling with is the new Select by Name dialog. As others have mentioned, it needs some work. I do not know how to set the default sorting to “Name” instead of the creation order. The optional Selection Floater has disrupted my workflow as it does not go away.
I was a good boy and waited on 2008 before jumping into production with it, and may have messed up by going head-first into 2009. I don’t want to go back to ver.9, but if 2008 also has some kinks left, I’d like to know about them.
Thanks.
|
|
|
|
In reverse order…
3) If you want the old SelectByName dialog (not the floater) see Reply#12 in this thread.
2) Rotations seem to be a bit - odd - in 2009. It’s been noted in other threads that the numbers (bottom of the screen) don’t return to 0 any more. This seems to be causing (or is the result of) some odd rotations, nudge the spinner 1 degree and a box does a 90 degree flip. This is OK in 2008 and previous so I suspect a bug somewhere....
There’s also the the current coordinate system and the object’s initial orientation (defined by the viewport it was created in) to contend with.
1) is now driving me nuts as well, but for the opposite reason. I seem to be stuck on 2 Decimal Places whatever I do. Only on the one install (2009/32) - the 64bit is still working how I would expect it to (which is exactly how you don’t want it to). Too many changes at once I suspect trying to get it how you wanted it. Fortunately I have very few customisations, so killing the .ini should cure it (if I can’t work it out).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
|
|
|
|
Thanks Steve. I had read your INI tip in the earlier thread, but just now got around to changing it. Works great! Now if I could just find a way to disable some more new features to gain some stability. :)
I’m holding on with hopes that the development team at Autodesk doesn’t have big summer vacation plans. A little more time in the oven and this release will suit my needs.
Anyone else with issues on rotation display or viewport axes, please help keep this topic alive.
|
|
|
|
Just upgraded to max2009 I’m suffering some really basic rotation problems that I never had in max 9. It ‘s sort of related to what’s gone before in this thread. In summary if I create and rotate a box the screen displays do not update after the first rotation..
e.g.
create a box
hit select and rotate button
deselect box move cursor around and you can see the grey co-ords change fine
select box again
drag handles to rotate say 45 about z axis
now deselect, move mouse no grey numbers appear in display
reselect and display gives wrong values
drag a handle and display sort of updates but once released goes back to old value.
(note that the motion tab does show the correct values see attached image)
so is something not set up right, am I missing some new feature, or is it a bug?
| Attachment
|
|
|
|
|
|
Try setting the Coorsinate Space to World, instead of View. You can see the View coordinate space selected on your Main Toolbar.
You’re saying that both the mouse position reading and the box position reading are incorrect after the initial steps? I checked and can only reproduce the missing greyed out numbers after the first rotate. Once rotation of box is complete and I deselect, the transform readout is blank, so no X, Y or Z position information is legible… however, if I right click and reselect a transform mode, even with nothing selected, I get the readout back.
I suppose this is a bug because it should not be delayed like that. I am not sure what updates I have installed, but I know I do not have the SP1 update because I renamed a few of the viewport gizmo files and the SP wouldn’t install… have to rename them back and try again.
Anyway, I’d suggest reporting it as a bug. I believe this is a current and active version. http://usa.autodesk.com/adsk/ser...id=5600504&linkID=9241177
Maneswar Cheemalapati [FA]
|
|
|
|
Note, it appears to only afflict the Rotate Transform… it looks like the Rotate Transform doesn’t cleanly end the function, hence the missing cursor position display and why the readout reappears after you reactivate the Rotate transform function. Scale and Move seem to be terminating OK and the readout is ok after using them… not rotate.
Maneswar Cheemalapati [FA]
|
|
|
|
|
|