Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Several very old bugs
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  • Crayox
  • Posted: 21 July 2008 04:01 AM
  • Total Posts: 77
  • Joined: 08 May 2008 10:47 AM

I really can’t wait anymore for Autodesk to fix these - because they are about basic usability.

1.
Spline booleaning. As I do architectural visualizations I often have to rects to boolean, I mean that option in editable spline. So, It usually fail (not always, so don’t be fooled thinking it’s ok). Mostly it’s if the rects are in similar size. Why is it a bug? Because these are the steps I have to take each time to rectify the problem, First I make all vertex corner (by default they are bezier-corner), that sometimes fixes the problem, if not, I have to reverse each of the rects, first one, than maybe the second one, than maybe return the first one and try only second one, and you can guess the 4th setup. If that fails and I only boolean rects, I try to rotate it 180° (yes, it’s different than just reversing it - in its engine). If that fails, I refine and add several vertices. You can guess how fun all this is :) This bug has been around...l noticed it in MAX 5 so who knows

2. I still often use alt key + middle button to rotate my views. I do it fast, and use zoom (with scroll) some buffer fills up, because, when I release alt button, and try again, after several of these, view will jump to some previous angle, and then again to more previous, etc. I hope you get what I mean.

3. Not a bug I think, a question. When you have to move a vertex really precisely, you select it, zoom in (a lot) and then when I click to move, it will first jump far away (like to some snap point - a precision point maybe?). Any ideas how to fix this?

4. Bug with Vista 64 (or all of them) and Aero maybe. I always run MAX windowed and material editor on the side. If I don’t minimize the Media Player and it runs in the background I can’t right click on objects, when I do it disappears. Small bug, I’m sure easy to fix.

Thanks, I hope this helps everyone eventually.

cheers



2xAMD Opteron 275, 4GB RAM, Tyan K8WE, 8800 GTX, MAX 2009 64 bit on Vista Ultimate 64

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  • Crayox
  • Posted: 26 July 2008 09:15 AM

So no one really experienced those? Should these be reported in bug sections?



2xAMD Opteron 275, 4GB RAM, Tyan K8WE, 8800 GTX, MAX 2009 64 bit on Vista Ultimate 64

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  • Don Gray
  • Posted: 26 July 2008 09:40 AM

I am not having any trouble Boolean-ing splines rendered as rectangles.
Are you collapsing them to meshes before your Boolean operation?



Max 2012
Windows 7 64 SP1

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  • Crayox
  • Posted: 26 July 2008 09:43 AM

No, sorry, I wasn’t clear. I mean 2D booleaning, it’s the option under editable splines, not the boolean operand for 3D objects.



2xAMD Opteron 275, 4GB RAM, Tyan K8WE, 8800 GTX, MAX 2009 64 bit on Vista Ultimate 64

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  • Don Gray
  • Posted: 27 July 2008 09:06 AM

Oh, ok, guess I’ve seen it but never used it.
I don’t even see how to activate it.



Max 2012
Windows 7 64 SP1

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  • Crayox
  • Posted: 27 July 2008 09:14 AM

You have to be in spline mode, not vertex or segment, than select first spline, boolean, and then second. Try creating one “big” rect, and then 6 smaller intersecting it. Then subtract the big one by smaller ones. I’ll bet you you’ll be able to subtract max 3 in a row, and then the problems will occur lol



2xAMD Opteron 275, 4GB RAM, Tyan K8WE, 8800 GTX, MAX 2009 64 bit on Vista Ultimate 64

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  • Don Gray
  • Posted: 27 July 2008 09:36 AM

Sorry, for prolonging the agony, but I still don’t see how to select another spline or object while in the Boolean mode.
After depressing the Boolean button I cannot select anything else, I cannot even get the button to stay down sometimes.
It’s not necessary to concern yourself, I just am not getting how it works.
Don



Max 2012
Windows 7 64 SP1

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The Splines all have to be part of the same object? Node? whatever you call it. Make the rects with start new shape off or attach them all together before booling :)

Here a quick sample of the (sorta) problem....



Max 2009, 2010 32/64
VistaP 64 SP1
Intel Q9550 8GB
ATI 4870x2
Patriot 128GB SSD

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  • Don Gray
  • Posted: 27 July 2008 11:24 AM

Ok, cool, got it.
Does the spline object have to be totally closed?
I created about nine intersecting lines which creates some closed areas but not all is closed
and the Boolean button doesn’t stay depressed.
I am getting the closed splines to work.



Max 2012
Windows 7 64 SP1

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  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
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Yep - has to be 1 object.
Create 2 circles (overlapping). Convert 1 to Editable Spline, attach the other. Spline SO Mode, select one of them, Boolean, Select the other.

(Off the top of my head - don’t have Max in front of me atm).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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Its not that it’s broken, it that it doesn’t work as expected. And yes, when the Boolean button doesn’t stay down, it means max thinks you picked an invalid target. If you notice in the vid, clicking the 2 bottom ones (which didn’t bool) caused the Boolean button to pop out (which is why my cursor kept going off screen), but with the rest I could continue clicking till I was done. I’m sure it has something to do with the location of the “First” vert in the base spline - just haven’t worked out a pattern yet…

Edit, I’m pretty sure it has to be a closed spline too…



Max 2009, 2010 32/64
VistaP 64 SP1
Intel Q9550 8GB
ATI 4870x2
Patriot 128GB SSD

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