1. Create a Biped.
2. Create another object.
3. Assign a Link constraint to the object, and link to world.
3. Set a Key for the biped’s hand.
4. Move along the timeline, move the biped’s hand to the object and set a key.
5. On the same frame, select the object, click Add Link and choose the biped hand.
6. Move further along the timeline, move the biped hand and try to set a Key.
I’m getting this bug where if i’m in (usually) a grid view and then select some objects and move or clone etc then my viewport switches to perspective view…
its really annoying.
I get the same bug frequently. The previous response didn’t make sense to me, so I’m posting the same issue in hopes of getting Autodesk’s attention. I’ll be in a Perspective or Camera view, then click to move something in another view (Top, Front), and it automatically changes to Perspective view & zooms to some obscure area. It’s not file-specific, and I’m forced to manually change the view back & zoom extents every time. It really gets in the way when I’m trying to edit things quickly - need a fix to this.
Curve Editor Issue since Max 2008
When adjusting one key-frame on a curve (say x axis) when the mouse releases that key-frame all 3 axis pop back up on the screen and zoomed out to time-frame. Very frustrating when animating.
Attribute Editor Issue
Using rigs for animation some have used attribute editor from previous versions of max, this is fine the first time it is loaded, however if you File > Open the scene again the attribute holder will not function. Need to close max and re-open it to solve the issue.
undo function bug! after few time, the ctrl-Z and even the undo button doesn’t cancel anything or , the worst, create a random result! (max2009 SP1 XP) tested on 2 PC, same problem.
If there is no solution I swear I change to another software! this is not usable in production with such bugs!