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The amazing moving skin!
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  • keymed1
  • Posted: 14 April 2010 10:01 PM
  • Total Posts: 8
  • Joined: 22 August 2006 10:22 AM

Hello,

I grabbed a free hand from Turbo Squid which I intend to animate. I’ve created a bone system, linked the bones, and added a skin wrap modifier to the skin and added the bones as parameters.

I’ve moved the bones to move the fingers into position, which all works fine, UNTIL I render and the hand skin moves back to it’s original position but the bone structure stays where I’ve moved it to.

What am I missing?



Replies: 1
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Skin Wrap modifier? Maybe you should unse the Skin modifier for this.
Skin Wrap is for deforming a mesh with another deforming mesh, like one that has a Skin mod applied.

Author: Samab

Replied: 14 April 2010 10:11 PM  
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  • keymed1
  • Posted: 14 April 2010 10:58 PM

Ahhh, thanks for the quick response, that’s solved my problem.

So would the skin wrap modifier be used if I added a watch or sleeve to the wrist? So the bone structure affects the hand via skin modifier, then the hand affects the watch/sleeve via skin wrap modifier?



Replies: 1
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Yes, you’ve got it.  It can be used for clothing and suchlike. Or it is sometimes easier to skin a lo-poly mesh with fewer vert to weight, then you can wrap a hi-res mesh to the lo-poly version.

Author: Samab

Replied: 14 April 2010 11:21 PM  
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  • keymed1
  • Posted: 15 April 2010 01:45 AM

That might help as I’m getting some sharp crinkles on the skin when the hand is in some positions.

Thanks for your help.



Replies: 0