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I am trying to use wood grain as a bump on the attached geometry. It appears correctly in the viewport, but when I render it out, the lines are straight and angled. I cannot seem to figure this out. How can I make it render how I see it in the viewport? (Like the end of a log)
TIA
Dean
Max Design 2012 SP2 / Win 7 Pro
NVidia Quadro FX 4800 x 2 (non sli)
HP Z800 - 2 Xeon X5680 @ 3.33 GHz; 36 GB ram
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You can change the “Source” of your wood texture to “Explicit Map Channel” and then it will obey your UV coordinates. But you’ll need to set the “Grain Thickness” a lot smaller after you do this to compensate.
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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