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Hello Everyone,
I’m stuck.
I created a texture map for my unsmoothed model using the Unwrap UVW Modifier but when i put a Turbosmooth on top I get some distortion in my texture. Could someone please tell me what i’m doing wrong. Should I collapse the turbosmooth down then do the mapping on a smoothed model?
Thanks
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Try moving the UVW Map modifier to the top of the stack…
Dean
Max Design 2012 SP2 / Win 7 Pro
NVidia Quadro FX 4800 x 2 (non sli)
HP Z800 - 2 Xeon X5680 @ 3.33 GHz; 36 GB ram
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Alas, that’s one of the problems with turbosmooth/meshsmooth, you’re not doing anything wrong. There are a few tricks that work in some situations, personally I’d either add a second UVWUnwrap at the top of the stack and manually fix the problem areas, or use techniques that don’t require unwrapping, but instead projections using the UVWMap modifier.
- Neil
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