|
So, after my perspective view shows a camera with camera correction, and then I switch it to perspective view, that view is then distorted. How do I fix that? I usually have to find normal camera make that one active, and then go to perspective again. Is this another bug?
2xAMD Opteron 275, 4GB RAM, Tyan K8WE, 8800 GTX, MAX 2009 64 bit on Vista Ultimate 64
|
|
|
|
It’s been around for a while, but I thought it was fixed in 2009.
IIRC it’s caused by deleting a camera with correction while the viewport is set to that camera.
Create a new camera, switch the viewport to that camera, then delete the new camera. Viewport should be back to normal.
This thread is where I found the info.
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
|
|
|