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camera mapping
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  • Total Posts: 3
  • Joined: 03 January 2009 09:18 PM

I am having a problem with camera mapping...I get everything setup and looking good, but when I render it, the image looks really washed out. This happens with both scanline and mental ray rendering.  I have done this in the past using max 2009 without any issues.  Any ideas? 

Thanks,
Eric



Replies: 1
/userdata/avatar/345m67gtb.png

Oh, and it would give us a better idea of what’s going on if you posted a *.jpg.

Author: Doughboy12

Replied: 15 December 2011 12:53 AM  
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Camera mapping? I don’t understand.
Did you render an AO pass?
In Max9 I never did but now always do.
Composite as required.



3ds Max 9 thru 2013
Windows 7 Enterprise 64-bit OS SP1
Dual Intel® Xeon® 6 core X5650 @ 2.67GHz CPU 36GB RAM
NVIDIA Quadro 4000
450GB HDD (x3) and 2TB HDD

3ds Max 2012 Certified Professional Models to Motion

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  • Krueger
  • Posted: 14 December 2011 11:13 AM

Do you have gamme correction turned on?



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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