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Hi,
I try to put a texture map on UV channel 2 inside of a composite map but instead of using channel 2 it uses channel 1…
If I put the texture straight in the normal bump ‘normal’ slot it works fine, but as soon as I put a composite inside of the normal bump it doesn’t work anymore
so I have
Works:
- Bump
- normal bump
- Texture file (UV Chanel 2)
Doesn’t work
- Bump
- normal bump
-Composite map
- Texture file (UV Chanel 2) -> won’t use channel 2, use channel 1 instead
I have 3dsmax 2010 SP1 x64 with vray 1.5 SP4
thanks
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