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I been having a problem with 3ds Max 2010 crashing in Mental Ray. Not enough memory problems. I know you can use Photoshop and convert your jpegs into Targa files at 32 bit and a image size that is easy for 3ds Max 2010 to understand without crashing mental ray. I forgot the Image size. I ran across it in another forum, on another website, but lost the link to the forum. It’s been years since I remember the site. I hope someone can help me figure this out or tell me what they do for texture images in Material Editor in 3ds Max 2010. I am messing with image size around 2000 x 2000 or 4000 x 4000, which are Poser 8 texture maps. Thanks in advance.
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I been having the same problem trying to find just the rule of thumb on this topic.
Matthew O’Sullivan
Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower
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I gues their is no more help in the area forum. I guess I need to find a new forum.
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