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Creating 3D Map and Characters For iPad
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  • Total Posts: 3
  • Joined: 07 November 2011 05:30 PM

Hi all!

Im fairly new in using 3DS Max and would like to ask for tips in how should I go about creating my first game design.

I have few questions and I hope that members of the forum enlighten me on these issues:

1. How do I define the dimensions of things in 3DS max so that it follows the iPad/iPhone specs?
2. Should I create the models/characters separately then import them all together in the map that I created or I create them all together in the same file with the map?

I would really appreciate all your help :)

Thanks



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What specs are you talking about?

Author: pyro777

Replied: 08 November 2011 06:00 AM  
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  • tyree
  • Posted: 07 November 2011 06:10 PM

its no different than any other model or texture. dont get caught up thinking that format is something different. once you learn how to create maps/textures. what you export it to doesnt matter



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Thanks Tyree, I appreciate your help. 

But I don’t quite get what you mean. Do you mean that I just go on and create my map and character models without setting or defining up any units of measurement? The models that I would be creating is for an iPad/iPhone game.



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  • ML2010
  • Posted: 08 November 2011 06:06 AM

That will depend on the game engine you choose to develop the game. You should find that information on the documentation that comes with the engine.

M



3D Studio R1 (DOS) -> 3DS Max 2012
from Montreal, QC - home of 3ds max :)

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  • tyree
  • Posted: 08 November 2011 10:48 AM

it wont matter whether its iphone, web player or cd/dvd. they will all use the same map. the engines generally take ths same type of maps



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thanks for your input guys!



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