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finalRender render elements crash
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  • arashi2
  • Posted: 06 October 2010 03:10 AM
  • Total Posts: 3
  • Joined: 09 April 2009 05:53 PM

Hello,
i tried to get 60 render elements in one render pass - but 3ds Max crashes everytime

is there someone who know how to get more than 32 render elements out in one render?

maybe someone can provide a example .max file

thanks



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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Do you get an error, or it just crashes and disappears?

Tell us some brief system specs, including OS (32- or 64-bit).  I’m wondering if you might be running out of memory.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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  • arashi2
  • Posted: 06 October 2010 12:01 PM

It crashes and disappears

Specs are:
Vista SP2 64-bit, Core2Quad Q6600 @ 2,4GHz, 8 GB DDR2-800 Ram, GTX-260
Tested with:
max2009 32/64, max2010 32/64 and max2011 64 versions and fR R3 SE SP2

i first used memory for the GBuffer than switched to HD-Temp mode but it also crashes



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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I can’t be of much help, since I am unfamiliar with FinalRender.  But with 60 elements being processed, I imagine that Max would require a lot of resources, and can’t help but wonder if maybe you are running out of memory.  It’s good that you use 64-bit, and have 8GB of RAM.  But that may not be enough.

Have you watched the Task Manager in Windows to see your memory usage while it’s rendering?  I recall a time long ago, still working in 32-bit, where once I hit the 1.8GB mark and the computer needed to push more to the pagefile, Max would crash on me.  This may be a similar issue.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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