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Ghost Material
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  • Total Posts: 3
  • Joined: 19 February 2009 03:41 AM

Hello, I’m trying to make a ghost character for a client, but I’m having issues with the material.

I’m pretty much going for something like a “casper” effect.

It’s a pretty simple set up, I’ve using a Blinn material w/ a falloff on both the opacity map and self-illumination map so the outer edges glow yet it fades towards the camera. I’ve also got a displacement map for the characters subtle detail.

The only problem I’m having is the area’s (such as the ears or arms) the mesh is exposed through the model’s transparency. I need to figure out a way to hide this… is there anyway I can fix this?

Thank you!

ghost-1.jpg



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oh and 2-sided is turned off



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  • soulburn
  • Posted: 11 November 2011 06:17 AM

Try making a new material, applying your falloff to the diffuse color, and then set self illumination to 100%. That will give you a non transparent ghost effect, so you won’t see through to those parts behind your main surface.

- Neil



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