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Hello, I’m trying to make a ghost character for a client, but I’m having issues with the material.
I’m pretty much going for something like a “casper” effect.
It’s a pretty simple set up, I’ve using a Blinn material w/ a falloff on both the opacity map and self-illumination map so the outer edges glow yet it fades towards the camera. I’ve also got a displacement map for the characters subtle detail.
The only problem I’m having is the area’s (such as the ears or arms) the mesh is exposed through the model’s transparency. I need to figure out a way to hide this… is there anyway I can fix this?
Thank you!

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oh and 2-sided is turned off
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Try making a new material, applying your falloff to the diffuse color, and then set self illumination to 100%. That will give you a non transparent ghost effect, so you won’t see through to those parts behind your main surface.
- Neil
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