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Hardware Shading - Exposure Control in Viewport
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  • gromdt
  • Posted: 14 August 2009 04:26 AM
  • Total Posts: 5
  • Joined: 19 November 2007 10:13 PM

While using 3dsmax 2010’s new hardware shading in the viewport, I’ve noticed that my exposure control in viewport is about half of what it turns out to be when I actually render the scene.  I’m using mr Photographic Exposure Control and some photometric Free Lights.  Has anyone else noticed this, or is there a setting to tweak it so I can more accurately preview my exposure in the viewport?



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In my experience is not so accurate and the viewport will never affect by skylight and mr sun/mr sky
basicly it only works on 3 points lighting method.
im giving up with this viewport shading haha.
well by showing the shadow is good enuff for me :)

VRAY RT stil ownage!!

Author: primefx

Replied: 14 August 2009 04:44 AM  
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While hardware shading is possible on my machine, the option to enable exposure control in the viewport remains greyed out. This might be very well due to the fact, that currently I do not own a professional FirePro or QuadroFX GPU, but an outdated consumer card (Geforce 6600 GT - don’t laugh).

Does anybody know the minimum requirements for enabling exposure control in the viewport? Realtime AO and shadows work just fine. I’m about to upgrade my hardware and would like to know, what to expect from the different GPUs.



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  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
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Available on my 8800GTX - actually seems to work too :)



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • gromdt
  • Posted: 17 August 2009 08:03 AM

It’s available, but functioning as described in my OP.  I’m using an ATI Radeon HD 3600 Series.



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  • alexyork
  • Posted: 17 August 2009 07:29 PM

it only exposes direct light (sun and lights), not skylight or any indirect illumination, rendering it only 50% (or less) useful.



alex york
for and on behalf of Atelier York | Bespoke Architectural Visualization
http://www.atelieryork.co.uk
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  • LAOMUSIC
  • Posted: 10 January 2012 04:48 AM

I am having this bug now with a NVidia GeForce 9800GT !! Strange…



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