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I’ve got several .bip files that I’m importing into Motion Mixer to string them together and create longer animations. For some reason, every time I import a clip into the mixer it snaps the animation to the center of the grid without preserving the orientations. This has caused some problems when trying to transition from one clip to another in Motion Mixer. For some reason the second clip is oriented facing a different direction so in the middle of the transition the biped will turn to the side. Is there a way to assign a .bip file to a biped without overwriting the original biped’s orientation? I would just like to apply the motion to the biped’s and preserve their starting locations on the grid. If anyone has any suggestions I would really appreciate it. I am also a little short on time so the sooner the better. Thanks.
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I don’t use Motion Mixer much but here is a quote from a book I have that may help you:
“TIP: Use the angle setting in the Transition Editor to orient the direction of the second clip. Enter various values into the Angle field and watch the update in the viewport.”
I hope that helps. It’s from 3DS Max Animation with Biped by Michele Bousquet and Michael McCarthy.
It’s a pretty good book and has helped me with Biped quite a lot.
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Windows 7 Professional x64 - Asus P9X79 Pro - Intel i7-3960 Extreme - 16GB Kingston HyperX DDR3 1600 - Corsair H80 Chiller - Nvidia Quadro 4000 - 3D Studio (preMax) thru Max 2013 Design
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Are you using Transition tracks between the BIP files?
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010
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RobH2
dude! thank you very much that transition edit was it.
I should have paid more attantion to UI.
chrs
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