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Help With Motion Mixer
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  • Total Posts: 9
  • Joined: 03 July 2009 12:20 PM

I’ve got several .bip files that I’m importing into Motion Mixer to string them together and create longer animations.  For some reason, every time I import a clip into the mixer it snaps the animation to the center of the grid without preserving the orientations.  This has caused some problems when trying to transition from one clip to another in Motion Mixer.  For some reason the second clip is oriented facing a different direction so in the middle of the transition the biped will turn to the side.  Is there a way to assign a .bip file to a biped without overwriting the original biped’s orientation?  I would just like to apply the motion to the biped’s and preserve their starting locations on the grid.  If anyone has any suggestions I would really appreciate it.  I am also a little short on time so the sooner the better. Thanks.



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  • RobH2
  • Posted: 12 July 2009 10:15 AM

I don’t use Motion Mixer much but here is a quote from a book I have that may help you:

“TIP: Use the angle setting in the Transition Editor to orient the direction of the second clip. Enter various values into the Angle field and watch the update in the viewport.”

I hope that helps. It’s from 3DS Max Animation with Biped by Michele Bousquet and Michael McCarthy.

It’s a pretty good book and has helped me with Biped quite a lot.



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Are you using Transition tracks between the BIP files?



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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  • timchenko
  • Posted: 23 November 2011 06:20 AM

RobH2
dude! thank you very much that transition edit was it.
I should have paid more attantion to UI.
chrs



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