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How do you make a road.
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  • n0sn3b17
  • Posted: 10 November 2011 03:16 AM
  • Total Posts: 1
  • Joined: 08 November 2011 11:26 PM

I was wondering how to make a road like the ones they have in the tutorial videos. no fancy terrains, just flat roads with the street markings.



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  • soulburn
  • Posted: 11 November 2011 06:18 AM

I’d just paint it in photoshop. Not sure if there’s any commercial software for making road marking procedurally.

- Neil



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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For straight roads, go to this site: http://www.cgtextures.com/
They have a number of free road textures with lines and such for free.  If you have an intersection, you’ll need to paint it yourself, but you can probably adjust one of these in Photoshop.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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  • xtreme
  • Posted: 17 November 2011 04:01 AM

make a line for the path and apply a sweep modifier with a box in the width that you want your road, you can use next to no thickness or even delete the sides and underside with an edit poly modifier. find a map of a section of road and apply it to the object. the sweep modifier keeps the mapping coordinates to follow the sweep so the lines on the map will sweep along with the curves of the road. you will have to model and paint any intersections thought.

i use real world coordinates in the map settings for the sweep modifier as well as the map in the material. if you want to get fancy, you can add a gradient (black white black)to the cutout slot and you road will appear to blend into the terrain below with no hard edges (works real nice for dirth paths also)

have fun at it.



3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit

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