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Material appears differently on similar oject
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  • botine
  • Posted: 08 June 2011 06:30 AM
  • Total Posts: 10
  • Joined: 08 June 2011 10:41 AM

Hi,

I have two objects in my drawing. I applied on them the same material.
As result when I render, the texture looks very different from one to another.

I applied a UVW Map and it did not help.

For both, I used a cylindrical mapping as the two shapes are similar to a cylinder. The two objects are about the same size. What I don’t understand, is that the size of the cylindrical shape in UVW map menu on one is around 3 cm. And in the other shape, it is 36 cm.

I tried to put the same size, but the result in render still the same.

I tried to joint a file that would help you to understand, but I wasn’t possible

Thanks



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  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
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The scene would be most useful.

It is very possible to attach a scene, but you need to read this post to see where you’re going wrong.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • botine
  • Posted: 08 June 2011 07:03 AM

I read the post about attachment, and the file is correct and I did correctly.
It likes it takes too long after clicking SUBMIT and it stops in the middle of the process.



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  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
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How big is the file - the actiual .zip not the scene? I just attached a zipped scene in the 2012 forum with no problems at all.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • botine
  • Posted: 08 June 2011 07:35 AM

The file is only 500K.
I tried from another computer without success.
It is maybe the security at my job that does that, don t know.
I will try from home tonight



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  • botine
  • Posted: 08 June 2011 02:14 PM

Here’s the attached file that should help to explain my problem.



Attachment Attachment
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  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
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That’s an image, not the .max scene file which was requested, though it’s quite clear that the construction of the 2 sections are entirely different. The one is a nice clean Quad mesh, then other is obviously a low poly object with a Turbosmooth on it, which may be contributing to the problem. Try moving the UVWMap below the Turbosmooth.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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/img/forum/dark/default_avatar.png

One thing I don’t understand is that whatever change I make in UVWMap it does not change anything when rendered. I made big change in UVWMap just to verify and the render stays the same.
There is not change with or without UVMMap. It should not be, no?

Author: botine

Replied: 09 June 2011 03:53 AM  
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  • botine
  • Posted: 09 June 2011 02:24 AM

I tried to move the UVW Map below, did not change the result.
I don’t know how the objects were created, I thought they were about the same quality of polygons.

This time I attached the .max doc (of course as a zip file)

Thanks for your help!



Attachment Attachment
Replies: 2
/userdata/avatar/avatar_51065.jpg

It may be that the map is using a different map channel.

Author: Samab

Replied: 09 June 2011 04:00 AM  
/userdata/avatar/avatar_51065.jpg

The texture is applied Object XYZ. UVW mapping will only affect it if it’s set to an Explicit Map Channel.

Author: Samab

Replied: 09 June 2011 04:06 AM  
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...AND Cylinder03 has a Scale of 12.8 %, which explaines the different size of the texture.

hope it helps



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/userdata/avatar/avatar_51065.jpg

I didn’t spot that.
That explains why the texture size is different.
Use the Reset Xform utillity on it and see how it renders.

Author: Samab

Replied: 09 June 2011 04:25 AM  
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  • dbu
  • Posted: 09 June 2011 04:55 AM

3d-costello 09 June 2011 11:15 AM

...AND Cylinder03 has a Scale of 12.8 %, which explaines the different size of the texture.

hope it helps



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  • botine
  • Posted: 09 June 2011 07:15 AM

You did help me a lot, thank you.

There is one thing I still do not understand.
UVW map that do not work, do not make any change on the render. As someone recommended me, I looked at map channel, but it’s seems ok.
After making a couple of tests, it looks like it is doing that when I use a smoke map.

Thanks again, this forum is so helpful.



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