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Material Editor in Merged .MAX Files
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  • Location: Orange County, CA
  • Total Posts: 298
  • Joined: 29 April 2008 05:20 PM

When I merge two files, the file that has been merged loses its textures in the Material Editor. When I merged these two files into a third, the only textures in the Material Editor are those in the third file. Is this the way Max works or am I doing something wrong? Is there a way to get the textures into the parent file (the one that’s merged to)?
Thanks



Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800

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  • UVSAR
  • Posted: 26 May 2010 08:19 PM

It’s how it works. The material _editor_ slots are basically just a temporary creation area for you to build and apply materials, so the fact a material in the scene isn’t in an editor slot has no effect on rendering - it’s still in the scene.

If you import something and want its material back in an editor slot, pick an empty one and use the eyedropper tool to collect it from the object in the scene.

Remember you can use the new Material Explorer window in Max 2010 to navigate through the full list of materials, irrespective of what’s loaded into the editor.



:: UVSAR :: Dave Merchant :: Adobe Community Professional ::

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If the MATERIALS are there in the scene but the TEXTURES are not—that is a known bug. The paths for textures do not properly carry in via a merge. Use the Utility:Bitmap Manager to find “missing” textures and update the paths.
According to a similar message in the “Materials” forum, make sure you have the latest Service Pack installed—it was supposedly fixed.
-Jeff



Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012

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I failed to thank you for your help. Thanks.



Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800

Replies: 0