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Max on a Mac? Ever?
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  • Location: Saint Joseph, Michigan
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Does anyone in the know, have info as to if Max Design will ever be available for a Mac OS, not boot camp, which IMO, negates the purpose of using a Mac?
Thinking of getting a new computer and this would be the time to switch if that is the case.
Maya has been available for about six different OS in the past, why not Max?
Regards,
Tom (I am ever so tired of a PC) Mitchell



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max is too dependant on windows, it would mean a complete rewrite. using bootcamp is good enough, there is no advantage to using mac OSX so there is no point in rewriting max for a few Mac fans. if anything i would rather have time spent on linux version.

Macs have problems too just as many as windows, especially in recent years. xp 64 is solid, my favourite OS of all time, vista is just something that people should block from memory, but windows 7 is pretty dam good, once you turn of all the pointless, pretty visuals. Linux is the real Pro system.



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As I understand it, the main reason Max isn’t on the Mac is because it was originally written for the Windows 9x/NT kernel following from the 3D Studio codebase which was all MSDOS . As far as I know Max wasn’t built from the ground up .

Maya other hand being newer was build to be multiplatform, which is why it runs on Windows, Linux and OSX (both Unix-ish) .

Don’t forget though it’s only been in recent years that the Mac has become Intel based, without that it would have made porting 3dsmax to OSX highly impractical if not impossible .

I did spot a comment on Facebook not so long ago from a community rep saying something along the lines of how a Mac supported 3dsmax draws closer each day, so I would take this to mean not to discount the possibility .

In the meantime though I would still get a Mac and now that as I’ve mentioned are Intel based run Windows just fine and the ability to dual boot gives you the best of both worlds, especially if you would prefer to edit with Final Cut . I do, it’s the currently the sole reason I own a Mac, everything else I do in Windows .

Failing that I’d wait, Autodesk have recently surprised me (in good and bad ways) so playing the waiting game may pay off but don’t quote me !



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3dsmax (3D Studio Max) r1 to 2011

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We bootcamp here also, but slowly moving back into pc Windows 7 is great. If I was considering a new pc right now my money would be on a HP Z800. Macs are great don’t get me wrong I love my mac but PC’s are great too and often can grab a lot more bang for your buck.



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Max runs on a MacIntosh natively under bootcamp, just as fast as it would on any PC Intel machine. The only issue is you have to either boot into Windows or reboot from OS X to Windows unless you want to take a performance hit under emulation software to quickly switch back and forth between operating systems. I don’t see any issue with the small inconvenience of rebooting to Max and saving files to a common access folder that either system can access. It’s really no problem.

So my point is, Max is already running on a MacIntosh and it does quite nicely already. So your wish is fulfilled.



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nirokugraphic 04 April 2010 06:36 PM

I did spot a comment on Facebook not so long ago from a community rep saying something along the lines of how a Mac supported 3dsmax draws closer each day, so I would take this to mean not to discount the possibility .

I don’t have the context for the original comment on facebook, but i would still read that as “on Bootcamp”.  I’ve only ever understood Autodesk’s Mac support for 3dsmax as being “while running on Bootcamp.”

I’d be happy to be wrong, i would love to stay in OSX if i could, without needing to keep updating 2 OS’s, and booting around for fixes, etc.

Rob



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