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Actually you can do this with render elements. I don’t have Max in front of me now, so this may be slightly off, but this should work:
In your render elements tab add a MR Shader Element. In the shader slot you just add the AO shader type 3 from below.
I do this all of the time to render my AO and contact shadows in one pass along with everything else, it saves me a lot of pain. It will also include your bump and displacement maps in the AO render - which is quite nice (I assume this is because it isn’t actually replacing your materials, like material override does). I am willing to bet it will work the same way with the normal shader!
- Spencer
Author: SpencerT
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