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/bump for the love of all that is holy, someone help with this…
@MLB
As much as I would love to say that Maya is flat out better, that would be a lie. The truth it, they are both powerful in their own ways. I can tell you right now, that with just the new tools I have learned in MAX, I know once I get comfortable with it I will be able to pump out assets much faster than I did with Maya.
So far though, I have to say that Maya is more fluid. This is basically because you really only have a few important tools at your disposal. You make most of your models using, insert edge loop, extrude, split polygon and the movement widget… You have to teach yourself trick on how to get stuff done, and think more visually. There are not modifiers, so if you wanted to bend geometry… that is not so simple. You do not rely on the tools as much as you do your imagination. However, I think MEL script is more powerful than MAX Script honestly… Plus I think Mayas hotkeys make more sense. In combination with how the viewports work, you can save a lot of time in Maya. For instance, you do not have to click on the viewports to active them, you can just mouse over them and hit the hotkey and it will work in that viewport. Tap spacebar is maximize viewport, so you can literally go from one to the next in a fraction of a second. Small things like this save you so much time over the course of a project.
As for stability, I have been using Maya since Maya 8 and it seems to have improved in every version. I just recently started to pick up MAX and I already see so many problems and bugs… From what I have read through searching Google, each version of MAX has a ton of bugs till the first service pack…
Basically, they are both excellent. I see most people use MAX for modeling and Maya for animation. I just really want to get fluent in MAX so that I can have both software packages on my resume… especially since I am making a push towards the game design industry.
I really wish Autodesk would start getting their teams to work together slightly. I do not want both of them to be the same, but it would be nice to make a push towards a universal control system in Cartesian coordinated space. Not to mention, universal hotkeys. They could make it an option that can be toggled…
If you have specific questions on Max vs Maya, just let me know and I will try to address them, you can PM me if needed.
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