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objects only visible in camera range
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  • cmichel
  • Posted: 08 November 2010 05:47 PM
  • Total Posts: 2
  • Joined: 26 June 2010 03:34 AM

Hi, my name is chris and i am working on a quite large scene with a lot of proxies. since i want to speed up rendertimes it would be great to hide objects outside the camera range. is there a solution in max how to do that? i don´t find any. please help
thanks



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  • ML2010
  • Posted: 09 November 2010 07:16 AM

camera clipping?



3D Studio R1 (DOS) -> 3DS Max 2012
from Montreal, QC - home of 3ds max :)

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  • cmichel
  • Posted: 11 November 2010 05:36 AM

thanks for reply, but thats not what i mean. cam clipping has a low and far plane, but all in front of the camera. what i need is that objects outside the fov are being clipped during rendertime.



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That would remove them from any reflection/refraction/shadows/lighting calculations. Are you sure you want to do that? I am not sure they truly have that much to do with the overall render time once the scene has been processed? Anyone?



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