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Hi Eric,
thanks for your suggestion. I’ll try this. Including the Working Model makes sence. But then you need one or two further steps to generate the alpha channel, which I usually need.
I have also found a work-around meanwhile. I have helped myself by inverting the Working Model (Flip Normals). Then the “infinite” direction points away from the model into the direction you want to bake. The Cage can be left close to zero, so that the cage does not bake to texture at all.
It would be better if Autodesk would fix it. But in Max 2010 the bug still exists - although I have sent a bug report.
Having two approaches for a workaround is a little help, so that the work can continue, if necessary.
Kind regards
Arnim
Author: Arnim Schachtschabel
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