Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Autodesk 3ds Max / 3ds Max Design 2010 / Resizing Textures within 3ds max
  RSS 2.0 ATOM  

Resizing Textures within 3ds max
Rate this thread
 
64319
 
Permlink of this thread  
avatar
  • Total Posts: 11
  • Joined: 07 May 2008 07:17 AM

Software: 3ds Max 2010

Needed Script: Ability to rescale assigned diffuse map bitmap based on surface size.
Example: I have a scene with multiple objects grouped together. I have a Server Chassis which is the the largest geometry in the scene with multi-sub object material applied - Each sub-object has a standard map with a diffuse texture. Now I have a rack server group inside that server, with another multi-sub object material with diffuse maps. I want the ability for max to resize the textures based on the surface area that polygon face takes up in the scene.

So the script would resize in groups - If object face takes up the 75% of the group size - resize texture to 1024 x 1024, if group face takes up 50% - resize to 512, if group face takes up 25% - resize to 256, if it takes up 10% resize 128.

If it is not available to do so in 3ds Max 2010 - BUT available to do so in any newer releases of Max - Tell me - That will justify my company buying me the new software.



Replies: 0