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At least I think that’s what my professor told us to do...Anyways, he told us to make a box in 3ds max and then unwrap it. He told us to do something else, but he talked so fast that I can’t remember what that was. Basically, we have to take the unwrapped box UVW and convert it to a bitmap, so that we can put it into photoshop and give it a texture. How do I convert it to a bitmap? Also, once it’s there, do I put the texture images in each individual squares and on different layers? Or do I have to do everything separately? When I am done in photoshop and save it, again, as a bitmap, how do I bring it back into max as a texture and get it properly on the box? If anyone has any idea of what I just said, could you help me figure this out? The professor wants us to make a crate just using a box with a texture. Next time, we have to make another one, but pimp it out.
It’s not the ups and downs in life that get me; it’s those jerks in between. ~ Dad
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In the Edit UVWs window of the Unwrap UVW mod, choose Render UVW Template... from the Tools menu.
Save that and use as a template to paint what you want in PS.
Load the painted texture into a map slot on your material in material editor and apply to your object.
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