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| See through window glass for comp
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I’m using an animation containing a glass window, which I plan to bring into AE to do more work. I was hoping to key through the window, as I’m creating the rain in AE. Is this even possible? Or do I need to just remove the glass and create the glass in AE? The problem with that is, there are reflections of objects in the glass.
Should I do two passes? one with and without the glass? I’d rather not render twice if possible.
Any suggestions would be appreciated.
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Couldn’t you assign a unique object (or color) ID to your glass and then use the Object ID render element for your key/mask?
Jeff Patton
My Website | mental ray materials & blog
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Sir, you are right, that’s the perfect solution. Sometimes the brain gets a bit too fixated on one approach to the neglect of logic!
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Is it possible, now that I’ve spent a day rendering, to render only a matte for an object id without re-rendering the scene?
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I resaved my scene as “matte only”, and changed all the materials in the scene to “matte/shadow”, turned all the lights off and rerendered. That seems to work fine, but it seems a bit cludgy - there must be a way to turn off the main render and render the matte only?
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Take a look at the render subset option(s) in the documentation. That may help as well.
Jeff Patton
My Website | mental ray materials & blog
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Thanks, that worked. It’s very convoluted, but it worked. Especially since I was using final render to actually render the animation, and final render lights, which don’t work with mental ray. But a few quick changes (turn those lights off), change to mr, and it was good to go.
Hopefully I’ll have to use it again soon so I have some chance of remembering it.
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