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Space scene
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  • ben1515
  • Posted: 31 March 2010 08:42 AM
  • Total Posts: 6
  • Joined: 22 November 2009 04:15 PM

Hey guys,

I am working on an animation scene that requires space, and I am fine with creating the planets, but how do I create the actual space environment. I know that if you use a jpg as the environment, the background is static. I want to know how to create a space background that 1. looks realistic and 2. that when the camera moves the space doesn’t move with it. Thanks!

Ben



Replies: 2
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I’m working on a space scene myself right now. I acquired the image I’m using for my space background from NASA. They have tons of images available and they’re free to use (assuming you’re from the states). I don’t know what their policy is for non-US citizens using their images, but for US Citizens it’s free to use. In my scene I don’t have a full rotation on the scene (the camera only looks in about 90 degrees out of 360) so I adjusted the image to look good throughout the motion of the camera and used it as an environment map. This will allow the stars to remain in place and the camera can move without the background following it around. Just map it as a spherical environment.

Because I didn’t go into the image and attempt to modify it so it would correctly warp to a spherical environment, I had to play with the tiling and offset to get the image to appear clearly and accurately (size and shape of the stars). There is likely still some distortion in my background, but it isn’t noticeable for my scene. Likely you would be able to do a similar thing and if you need to have the stars be visible and accurate from every angle, you’ll likely have to figure out a way to distort the original star image you choose to map correctly to a sphere. I’m not certain of a surefire way to do that, but hopefully this gets you on the right track.

See this thread to get an idea of what my space scene looks like.

Author: John Cathcart

Replied: 31 March 2010 08:56 AM  
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John, do try and put long links within URL tags - they really screw up the forum formatting otherwise. I fixed yours above for you.

Author: Steve_Curley

Replied: 31 March 2010 09:33 AM  
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Another option is to create a procedural noise based shader to recreate the stars . There is also a starfield effect hidden in the Video Post tool as an effect that I used to use a lot, but these days I look for alternatives because it always looked the same .



scratch/post | Michael Todd
Independent Broadcast Designer + Visual Effects Artist
http://www.scratchpostvfx.com

3dsmax (3D Studio Max) r1 to 2011

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  • Location: Oklahoma, United States of America
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You could also use the Milky Way plug-in found at this site: http://www.lastjedioutpost.ru/Plug-ins.htm. This is what I usually use. It would definitely give the 3D effect you’re wanting.



Spartan444
3ds Max 2009 Design 64-bit
My Portfolio

“If you’re gonna do something halfway, you might as well not do it at all.”

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Or use the Stars10.jpg included in the Sceneassets\images which come with the 2010 tutorials.

It is a star map of the Milky Way designed for Spherical mapping.

You may want to put it in as a sub-map of the Color Correction map as it is fairly dark.

Stars10.jpg has been included in the tutorials for over 10 years.

It does not appear to be included with Design 2010.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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It is provided Tim, but it’s on the Samples DVD. If you copy the \Samples\Maps and Materials\ Maps folder to your Max install folder they all end up in the same Maps folder(s) as those which are automatically installed.

Author: Steve_Curley

Replied: 01 April 2010 09:25 PM  
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  • Interu2x
  • Posted: 01 April 2010 01:51 PM

Anyone know any plug In to simulate stars lighing?



3D modeling? join at us http://www.turbosquid.com/search/artists/interu2x?referral=interu2x

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  • Location: Oklahoma, United States of America
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I’m not sure what you mean… If you add Lens Effects to the Milky Way plug-in that I mentioned above(this can be done using the material ID of both effects) you can achieve a glow, if this is what you’re wanting.



Spartan444
3ds Max 2009 Design 64-bit
My Portfolio

“If you’re gonna do something halfway, you might as well not do it at all.”

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