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E. K. Anna Hennequet [FA]
In addition to the above, any posts which contain a Discussion Link to a thread which does not have replies, by other members, confirming the “bug” will also be removed without notice.
I getting some weird behavior from saved materials libraries in max 2010. I already report the defect to autodesk but i just curious if anyone also has the problem. Here is a breakdown:
- Open 3dsmax
- Make a material with a bitmap texture from a any location
- Save it to a new material library (Go to the material browser select Mtl Editor and Save as)
- Close 3dsmax
- Open again
- Open the material library we just saved and put the material in the material editor
- Check if there is the a path in the bitmap texture or just a string with the file type something like “PNG File” or “JPEG File”, if this is the case then you are getting the same “bug” as i have
Max 2010 does not “remember” the last orthographic (user) view if you are working with a maximized viewport.
To confirm: Set up the typical 4 views; I use top, right, front, and user. Zoom in on a detail in one or more views. Maximize the “user” window, then switch to another view (front, e.g.). Switch back to “user”; this used to give me the user view I was just in, now it starts from “scratch”. This behavior exists with both DirectX and Software G-Buffer.
2) Timewarp sometimes defaults to frame 1 upon rig creation even when the timeline is set to start at 0
It’s All about the TimeWarp!!!
I have a screencast showing how the timewarp, upon rig creation, is creating a key at frame 1 when the timeline is set to start at 0. WIth this slight frame discrepancy it causes the rotation keys to separate from the position keys when in autokey mode. If you change the first keyframe of the time warp curve to frame 0 your new keys will be placed back in sync and works normally. I am not sure why the timewarp is setting a key at frame 1 upon creation when the timeline is set to start at frame 0. This may be the actual bug. It looks like the keying is working OK once the time is not shifted.
When i’m in the Graphite Modelling tools (Push/Pull in my particular case) all the selection tools (section, move, rotate etc) uncheck on the main tool bar (this is normal because I’m using something else) but when I then click to Orbit my model the selection, move or rotate button doesn’t automatically come back on so I can’t select anything or even bring up my right-click menu until I re-select a Selection tool.
It can be solved easy enough by clicking back on to your chosen selection, but just slows you down enough to be annoying
After experimenting this does only seem to happen after you do Push/Pull then Orbit and, so far as I can see, no other Graphite tools. Plus it happens on other workstations here at the studio.
HP XW8600 3Ghz Xeon Quad core
I run my Vista to have the taskbar (at the bottom) autohide unless I move my mouse towards the bottom of my screen where it pops up- I have always done this… but this feature doesn’t work while I have Max 2010 open and selected. If i don’t run Max full screen and click on IE or any other open program (so that then becomes active) autohide taskbar works again. Re-select Max 2010 and autohide doesn’t work.
This appears to be a Vista only problem as it works fine on an XP machine - have tried this on multiple Vista and XP machines with the same result.
The way around this is merging objects with the materials you want to use, but of course this is just a dummy way of working around this bug. I think this is due to the asset managment that as change alot in this version and some how the asset stream didn’t get implement for the .mat files.