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| Top Viewport Orientation.
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Quite simply, is there a way to change the orientation of the top viewport?
As an example, creating an arc spline in the top viewport results in 0° being on the right hand side, or the 3 o’clock position. Could the whole top viewport be orientated so that 0° was at the 12 o’clock position?
I appreciate you probably wouldn’t have the need to do this for the other viewports but the top viewport is a little special in this regard, like being able to turn a map so that ‘up’ points North.
This isn’t really a big deal, it would just be handy to be able to do it sometimes.
Regards.
Max 8 to 2010.
PC: 3GHz Laptop, 2Gb RAM. (8 day winder!)
OS: XP Pro 32 (SP3)
GFX: I think it has some, somewhere.
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I don’t think so - if there is I’ve never come across it - the 3 default Ortho Views are “locked” to the main axes. If you rotate the view,they change to a User (Orthographic) view i.e. thay are just a “special case” Ortho view.
Try this as a work-around.
Switch the Top VP to Perspective, Create a Camera (Ctrl+C), Rotate the Camera appropriately (in a different VP), go back to the Top VP and change it to a User View.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Thanks Steve, I appreciate your time.
I had a feeling that may be the answer, I guess I’ll have to soldier on with 0° being 90° CW for a while longer, unless where 0° is can be changed rather than the whole viewport?
Whatever, I’ll take it as read that its a no-go, thanks for the work-around too.
Regards.
Max 8 to 2010.
PC: 3GHz Laptop, 2Gb RAM. (8 day winder!)
OS: XP Pro 32 (SP3)
GFX: I think it has some, somewhere.
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Maybe, though again it’s a bit of a fudge to do it.
Create a Grid Helper and rotate it in such a way that it is oriented how you want it. Make the grid active Right-Click > Activate Grid. Switch one of the Viewports to Extended Viewports > Grid > Top. Create your Arc - it will be created flat on the Grid and therefore have the same orientation.
You can’t really alter the defaults as everything is relative to the 3 main axes which cannot, obviously, be altered (but you can cheat a bit).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Yeah, that kinda works pretty well, excellent, many thanks Steve.
Regards.
Max 8 to 2010.
PC: 3GHz Laptop, 2Gb RAM. (8 day winder!)
OS: XP Pro 32 (SP3)
GFX: I think it has some, somewhere.
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You can use the viewcube to rotate the viewport with the arrows in the upper right corner.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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Oh yes......so you can!
I never use the thing normally so I never even gave it a thought, I guess in this case it may just prove useful.
Many thanks Krueger, excellent!
Regards.
Max 8 to 2010.
PC: 3GHz Laptop, 2Gb RAM. (8 day winder!)
OS: XP Pro 32 (SP3)
GFX: I think it has some, somewhere.
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That is the first thing I thought of but when I tested it, it bumped me out of top view and into ortho rotated to “look” like a top view. Those of you with a 3D mouse know why this is not a solution.
3ds Max 9 thru 2013
Windows 7 Enterprise 64-bit OS SP1
Dual Intel® Xeon® 6 core X5650 @ 2.67GHz CPU 36GB RAM
NVIDIA Quadro 4000
450GB HDD (x3) and 2TB HDD
3ds Max 2012 Certified Professional Models to Motion
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