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1. Is there any way you can make a Biped bow-legged, ie pulling the upper leg out and bending the lower leg inward?
2. Once seams have been baked on a 3D model using the Unwrap UVW modifier, is there any way to undo them and rewrap differently?
Thanks
Bardipper
3ds Max 2010 (64-Bit)
Intel Core2 Quad
Vista Ult SP1
8GB Ram
NVIDIA Quadro FX 1800
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1) using the local x-rotation on the leg bones you can turn the knee outward. not sure if the walk will look right, but i would guess because it defaults to using
quaternians you can get a pretty good looking approx. if that doesn’t work, try adding Xtra bones and skin to those instead of the leg bones
2) just put another unwrap uvw modifier on and you can view/edit/redo the UVs
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