Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
  RSS 2.0 ATOM  

*URGENT HELP NEEDED*
Rate this thread
 
41367
 
Permlink of this thread  
avatar
  • xtreme
  • Posted: 01 April 2010 05:19 AM
  • Total Posts: 364
  • Joined: 27 February 2007 01:53 PM

i am running into an issue when i mirror an object, either the faces become fliped or the material is apearing to be flipped-

if the bump is going down on the original object, then the bump is going up on the mirrored object.

how can i fix this? this job needs to be done in 2 hours, please help.



3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit

Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

Try the Mirror Modifier rather than the Mirror tool.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0
avatar
  • xtreme
  • Posted: 01 April 2010 05:32 AM

nope, that doesnt fix it. behaves the same way as the mirror tool.

any other suggestions



3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit

Replies: 1
/userdata/avatar/avatar_51065.jpg

Try the Symetry Tools in the Graphite ribbon.

Author: Samab

Replied: 01 April 2010 05:41 AM  
avatar
  • xtreme
  • Posted: 01 April 2010 06:09 AM

i tried the symetry modifier but it behaves the same way. symetry really isnt what is needed as what i am building are columns for a building at the corner of the balconies. not all the balconies are the same width and the columns are not square, they are shaped like an L. so i built one and mirrored it and moved it to the other side. but now the materials are messed up. the bump and gradient depicting the siding material have been reversed. nothing i have tried has fixed this issue. the only other option i can see is to model a seperate left and right column which kind of blows in efficiency if there are any changes to be made.

any other ideas?



3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit

Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

Try attaching the bad one to the good one, then detaching what is now an element back to a separate object. I think that will “sync” the materials without affecting Mat IDs and so on.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 1
/img/forum/dark/default_avatar.png

the only issue with this is now they will not be instanced with each other, i might as well have modeled a left and right one. i am trying to fix without loosing the ease of editability since i am designing along side the architect and he like to change things ove and over. these columns have been manipulated 10 - 15 times since this all started.

Author: xtreme

Replied: 01 April 2010 06:36 AM  
avatar
  • Location: Penticton, British Columbia
  • Total Posts: 569
  • Joined: 26 September 2007 12:46 AM
  • Permlink of this post

For the mapping problem, if you use the Mirror tool and choose Reference, you can apply a UVWxform modifier to the reference copy, and check “Flip” to correct the mapping.



--3ds Max Design 2009 64bit, Direct3D 9, Win Vista Premium 64, 3ghz quadcore Xeon, Quadro FX1700--

Replies: 0
avatar
  • xtreme
  • Posted: 01 April 2010 07:40 AM

i will have to try that later, i just remodeled a left and right column. time is running out.

thanks for all the sugestions.



3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit

Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

Come back once this job is done and there is less of a time issue. Perhaps post a cut-down scene with these objects (and any images/maps used) so we can see what you’re up against and maybe come up with a better solution.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0