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viewport background lag
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  • Total Posts: 70
  • Joined: 01 November 2008 06:59 PM

Has anyone experience with the delay for a still background to catch up with any rotation or movement from the camera?

I would like to be able to cache the background image in some manner so i won’t have to wait for the 2 second delay EVERY time i make a move or rotation with the camera.

Thanks for reading.



3DMax 2010 64-bit
Intel Q9450 @ 2.67GHz, nVidia 8800 GT (1Gb), 4GB RAM DDR2, Windows 7 Ultimate x64

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Doesn’t anyone know how?



3DMax 2010 64-bit
Intel Q9450 @ 2.67GHz, nVidia 8800 GT (1Gb), 4GB RAM DDR2, Windows 7 Ultimate x64

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I figured it out.

View ---> Show material in viewport as

I had to set it to “standard display with maps”

The hardware-feature of this takes it’s toll in taking time apparently.



3DMax 2010 64-bit
Intel Q9450 @ 2.67GHz, nVidia 8800 GT (1Gb), 4GB RAM DDR2, Windows 7 Ultimate x64

Replies: 0