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Has anyone experience with the delay for a still background to catch up with any rotation or movement from the camera?
I would like to be able to cache the background image in some manner so i won’t have to wait for the 2 second delay EVERY time i make a move or rotation with the camera.
Thanks for reading.
3DMax 2010 64-bit
Intel Q9450 @ 2.67GHz, nVidia 8800 GT (1Gb), 4GB RAM DDR2, Windows 7 Ultimate x64
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Doesn’t anyone know how?
3DMax 2010 64-bit
Intel Q9450 @ 2.67GHz, nVidia 8800 GT (1Gb), 4GB RAM DDR2, Windows 7 Ultimate x64
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I figured it out.
View ---> Show material in viewport as
I had to set it to “standard display with maps”
The hardware-feature of this takes it’s toll in taking time apparently.
3DMax 2010 64-bit
Intel Q9450 @ 2.67GHz, nVidia 8800 GT (1Gb), 4GB RAM DDR2, Windows 7 Ultimate x64
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