Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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  • Revel
  • Posted: 04 March 2010 05:26 AM
  • Total Posts: 84
  • Joined: 16 February 2010 08:47 AM

Hi guys, is there any way that we can make the viewport coordinate always selecting “World” by default for move, scale, and rotate?..because right now its always switch back to “View” whenever I close Max. I’m a Lightwave user so its default setting its kinda different with what I used to do..

Or if someone can share what they think/ prefer about coordinate method in Max after using Max for so many years, hope with that I can start to understand why Max put it that way.

_Revel



3ds Max 2011 x64
Windows 7 Home Premium x64
Core 2 Quad Q8400 2.66GHz
nVidia GeForce GTX 275
8.00 GB RAM

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  • Location: West Midlands, England, UK
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Each of the 3 main tools (Move, Rotate, Scale) maintain their own, independant, coordinate system and transform center.

This can be overridden by going to Customise | Preferences | General (tab) | Constant (checkbox) in the Ref’ Coordinate System area. All 3 tools will then use the same coordinate system and transform center.

Remember where the option is so you can turn it off again when it becomes too annoying ;)



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • Revel
  • Posted: 04 March 2010 04:01 PM

Thanks for the tips dude!..even if its not make the “World” coordinate system as the default whenever I launch Max, but I its really gonna speed things up.

_Revel



3ds Max 2011 x64
Windows 7 Home Premium x64
Core 2 Quad Q8400 2.66GHz
nVidia GeForce GTX 275
8.00 GB RAM

Replies: 1
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There doesn’t seem to be a way to do that - they aren’t saved with the scene so the obvious Maxstart.max route won’t work. IOW they are “session only”.

It is possible to force set this though. Create a script containing a single line:-

toolMode.coordsys #world

save it (with an appropriate name) in your docs&settings\...\enu\scripts\startup folder.
When you start Max it will set the coords to world, it only happens when you start Max, not when you load scenes or do a File | Reset.

Author: Steve_Curley

Replied: 04 March 2010 09:45 PM